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Re: [Bug 1475844] Re: Swap problem in InteractionLoop

 

Yes, I understand the idea on performance.
"table[i][j]->" is nearly as fast a "p->".
It makes sense but it is pitty, it was quite a bit of work to implement
the cache thing everywhere wasn't it? :)
Anyway, it would be interesting to have timings again.

B

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https://bugs.launchpad.net/bugs/1475844

Title:
  Swap problem in InteractionLoop

Status in Yade:
  New

Bug description:
  When you use two different materials, it might happen that
  IntreactionLoop ends with error [1]. It is because of IPhys stage (see
  also the comment in [1], but in reality Ip2 can by non-symmetric).

  Possible solutions:
  1) define both Ip2_Mat1_Mat2 and Ip2_Mat2_Mat1 (according to [2] maybe does not work..)
  2) replace assert [1] (something like   if (swap) { I->functorCase.phys=physDispatcher->getFunctor2D(b2->material,b1->material,swap); swap=false }). Is the assert necessary at all?
  3) make option 1) somehow automatic (using some macro?)

  Pros and cons:
  1) would mess the source code and documentation a bit, but otherwise I think it is ok
  2) would it have some side effects? Is it ok for Law2 stage? etc etc?
  3) maybe the best option if the solution is reasonable

  cheers
  Jan

  [1] http://bazaar.launchpad.net/~yade-pkg/yade/git-trunk/view/head:/pkg/common/InteractionLoop.cpp#L116
  [2] https://answers.launchpad.net/yade/+question/269315

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