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Re: reloading scene after sphere interaction

 

Great, will try probably tomorrow. Thanks !

--- Janek Kozicki <janek_listy@xxxxx> wrote:

> Andreas Plesch said:     (by the date of Mon, 14 Nov
> 2005 15:08:21 -0800 (PST))
> 
> > I got the latest svn version. It compiles (with
> > openglwrapper changes) with all the changes. Then
> I
> 
> oh, right. I removed GLAPI and GLAPIENTRY from
> sources. I hope that it
> will compile without problems on all platforms
> without that, we will see
> in the future.
> 
> > went ahead to try out the new "save" button in the
> > simulation controller. Here is the problem. When I
> > load a saved xml scene, it loads fine but
> restarting
> > the simulation makes spheres disappear into
> nirvana.
> > Try this:
> > 
> > 1) generate the default MovingWall xml scene.
> > 2) run it in the simulation controller for about
> 200
> > iterations.
> > 3) save the xml
> > 4) load the xml
> > 5) restart the simulation
> 
> thanks for detailed explanation. I quickly
> reproduced the bug, and
> committed a fix. Try now.
> 
> > So there needs to be some more state information,
> > probably about the interaction, which would need
> to
> > be saved as well, right ? 
> 
> yes, your diagnosis was correct. I simply added
> several
> REGISTER_ATTRIBUTE in ElasticContactParameters and
> SpheresContactGeometry.
> 
> -- 
> Janek Kozicki                                       
>                  |
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