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Re: How to add a box but not included in the contact list?

 

> I just want to add a mesh to the "Primary view", only for display
> purpose, that mesh will not interacting with any particles or walls,
> as shown in the attached figure, since I don't want the mesh to appear
> in the contact object list:ncb->volatileInteractions. The attached
> picure is what I used by adding box in the Preprocessor (similar to
> SDECSpheresplane::generate()) using
> rootBody->bodies->insert(cellMesh); however simply create the box and
> then assign zero young's modulus and poisson's ratio does not seem to
> be the best solution (it will interact with particles and walls).
>
If you make that cell not having boundingBox, the collider will skip it.
It is the same with clumps, which don't have bboxes, therefore don't by
themselves interact with anything.

HTH, Vaclav

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