yade-users team mailing list archive
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Re: New particle shape
There should be advantages in polygonizing an arbitrary equation. While looking for solutions for graphics, there are weird shapes that can be drawn using implicit equations.. I can't recall what shapes but they were recommending the "marching cube" algorithm.. In the OpenGl file for sphere, are the vertices and faces a general polygonization method for any equation? Or is it only for a sphere-type particle? I'm a novice in this.
How do I make sure that, with time, OpenGL's orientation on the user interface is same as the quaternion which is used in calculation?
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