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Message #02883
Re: TranslationEngine Vs JumpChangeSe3
> Reading JumpChangeSe3 (wouldn't it be better to call it
> StepChangeSe3,
> or rather StepChange... something else?) code, positions are
> updated "by
> hand"
>
> if(!setVelocities || (setVelocities && !b->isDynamic))
>
> i.e. either (1st case) NewtonIntegrator will not update
> position because
> velocity is zero, or (2nd case) NewtonIntegrator will not
> update
> position because the body is not dynamic.
> I personally think this is a very basic task, so we should be able in
> Yade to run a simulation in displacement control (totally working, I
> mean). Any advice how to do that? Say that one simply wants to apply a
> displacement (fixed or whatever) at each time step being the bodies
> dynamic..
Doesn't JumpChangeSe3 do the trick? You just specify the delta and it is
applied at each step.
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