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PSD triaxial

 

Hello all,

I am trying to run a triaxial adopting a rather wide range of radii (though
I know this could cause a high computational time) but I do not succeed in
doing it. The algorithm which generates the particles inside the box seems
always to exceed the number of tries. Porosity with which the particles are
generated is already very high. Any hints? Is there any limit StdDev which
one can assume?

Thanks,

Chiara

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