I will test this theory..
--- On *Thu, 7/15/10, Michael Jensen /<jenmichael2000@xxxxxxxx>/* wrote:
From: Michael Jensen <jenmichael2000@xxxxxxxx>
Subject: Re: [Yade-users] hello? -help with a spinning bucket!
To: yade-users@xxxxxxxxxxxxxxxxxxx
Received: Thursday, July 15, 2010, 1:05 PM
salutations once more :-D
I have another question for you, very interested to know what the
answer will be..
one of the partial engines is the RotationEngine. This engine
takes several variables, notably a bolean, a point, and an axis.
so far so good. with a point and axis defined, everybody is happy.
what if I want my point itself to move? for example, I want my
thing to rotate around an axis whose direction is fixed in time,
but I want the location of that axis, defined by the point, to
itself rotate around another point and axis, a second point/axis
pair. this is the situation that occurs when you have one object
rotating, attached to another one that is also rotating.
that is the most direct way to approach what I want to do. the
other way is to introduce the manually the forces that result when
my bucket spinns, so that I don't have to make it spinn at all,
and I can go ahead and add my second spinning device.
I will have to implement one of these two solutions, or something
equivalent, if my simulations are ever to completely represent my
device.
it seems to me like the first option should be relatively easy to
code, if it does not yet exist, and that it could be a powerful
way to extend yade, in that a user would not be limited to two
such spinning things, but could in theory simulate much more
complex motion.
-mike
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