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Re: Optimized collider needs testing

 

There was apparently a problem in the branch since today I didn't find
any of the improvements implemented when I browsed the branche's code.
I recommited to lp:~bruno-chareyre/yade/collide2, and this time it looks
correct.
Again, please, give it a try.

Bruno

On 19/09/11 23:29, Bruno Chareyre wrote:
> Hi all,
>
> I worked on some optimizations of contact detection recently and I would
> like to get feedback from you to detect possible bugs and confirm the
> speedup for different applications. If everything is ok, the changes can
> be part of the next release after some code cleanup and documentation.
>
> If you have a chance, could you please download and compile the branch
> lp:~bruno-chareyre/yade/collide2 (bzr checkout
> lp:~bruno-chareyre/yade/collide, cd yade, scons, as usual) and try this
> with your own problems?
> I would be gratefull if you could report differences in terms of
> computation speed.
> I don't expect big improvements for small quasistatic problems. The
> speedup is more likely to happen on large and/or dynamic problems, where
> it should range between x2 and x3, or even more in multithread.
> Some results are reported here:
> https://yade-dem.org/wiki/Colliders_performace#Improved_InsertionSort
>
> Thanks.
>
> Bruno
>


-- 
_______________
Bruno Chareyre
Associate Professor
ENSE³ - Grenoble INP
11, rue des Mathématiques
BP 46
38402 St Martin d'Hères, France
Tél : +33 4 56 52 86 21
Fax : +33 4 76 82 70 43
________________



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