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Re: Optimized contact detection available

 

> I have tried one of my working scripts and the results are not good.
> The new version is dramatically slower. Not sure what is the reason,
> but it seems
> the bottleneck is SpheresFactory which is working with new version
> incorrectly and
> cannot find places for new bodies.
>
> Bruno, is there an opportunity to use both algorithms: old and new one?
>
It is very difficult to keep both logics Anton, it would combine
disadvantages from each side. I should understand what the problem is in
SpheresFactory and fix it. Since I didn't touch this code, I'm really
curious about the problem. Are you doing operations in SpheresFactory at
runtime?
Could you send an example script?

Bruno




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