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Re: [Question #258258]: Cohesion creation- a new constitutive law

 

Question #258258 on Yade changed:
https://answers.launchpad.net/yade/+question/258258

    Status: Open => Answered

Jan Stránský proposed the following answer:
Hi Behzad,
what does computeForceTorqueCohBurgers do?
Jan


2014-12-01 22:51 GMT+01:00 behzad <question258258@xxxxxxxxxxxxxxxxxxxxx>:

> Question #258258 on Yade changed:
> https://answers.launchpad.net/yade/+question/258258
>
>     Status: Answered => Open
>
> behzad is still having a problem:
> The following is what I have in bool Law2:go function.
>
>
> bool Law2_ScGeom_CohBurgersPhys_CohesiveBurgers::go(shared_ptr<IGeom>&
> _geom, shared_ptr<IPhys>& _phys, Interaction* I)
> {
>   Vector3r force = Vector3r::Zero();
>   Vector3r torque1 = Vector3r::Zero();
>   Vector3r torque2 = Vector3r::Zero();
>   if (computeForceTorqueCohBurgers(_geom, _phys, I, force, torque1,
> torque2) and (I->isActive)) {
>     const int id1 = I->getId1();
>     const int id2 = I->getId2();
>
>     addForce (id1,-force,scene);
>     addForce (id2, force,scene);
>     addTorque(id1, torque1,scene);
>     addTorque(id2, torque2,scene);
>     return true;
>   } else return false;
>
> }
>
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