Thanks, I'll take a good look another day.
Only one question: Is it acceptable to disable the panel blur for people
who have non-standard unity plugin settings like me? (panel opacity < 1.0)
Given panel opacity is meant to be 1.0, I don't *think* that would be
breaking the unity design (?)
On 13/11/11 17:45, Sam Spilsbury wrote:
On Sun, 13 Nov 2011, Daniel van Vugt wrote:
Also, disabling the blur when the dash is not visible would probably
solve bug 865006.
Thanks Daniel.
The BackgroundEffectHelper class has a static list of active blur regions,
when that's zero, I'd say just don't bind the framebuffers (but you will
need to do glCopyTexSubImage2D into the framebuffer once you enable the
framebuffers again to avoid artifacts)
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Unity makes 3D apps run much slower.
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