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Re: Built-in meshes. UnitSphere

 

Added the UnitSphere built-in mesh.
Hope  the bundle  works.

hg status:
M dolfin/mesh/dolfin_mesh.h
A dolfin/mesh/UnitSphere.cpp
A dolfin/mesh/UnitSphere.h
A sandbox/built-in_mesh/SConstruct
A sandbox/built-in_mesh/main.cpp


On Tuesday 01 July 2008, Anders Logg wrote:
> On Tue, Jul 01, 2008 at 10:45:23AM +0100, Nuno David Lopes wrote:
> > On Tuesday 01 July 2008, Anders Logg wrote:
> > > It worked fine this time. Thanks!
> > >
> > > The quality of the UnitCircle mesh looks acceptable and can be
> > > improved by a couple of calls to mesh.smooth().
> >
> > Nice! That would be my next question (smooth()).
> > In that case i will add Ellipses, Spheres, Ellipsoids, Cylinder, and some
> > strange modifications.
> > And for the next time i will add the sandox/built-in-mesh/ for testing 
> > the meshes.
>
> Nice.
>
> > About the procedure for hg bundle to avoid the heads thing.
> > the easier way is:
> >  clone and then add the modifications?
> > Its easy to forget something, this way.
>
> You should only need to add your modifications, then commit.
> If someone has pushed a changeset in between, you need to do pull
> followed by merged.



-- 
Nuno David Lopes

e-mail:ndl@xxxxxxxxxxxxxx        (FCUL/CMAF)
           nlopes@xxxxxxxxxxxxxxx    (ISEL)
http://ptmat.ptmat.fc.ul.pt/%7Endl/ 

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