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Re: Built-in meshes. UnitSphere

 

It looks like you forgot to commit the added files before creating
the bundle. I can't find UnitSphere.{cpp,h}:

# hg incoming -v ~/contrib/dolfin-lopes-2008-07-10.hg  | grep files
files:     dolfin/io/File.cpp dolfin/io/File.h dolfin/io/XYZFile.cpp dolfin/io/XYZFile.h
files:     site-packages/dolfin/meshconvert.py
files:     site-packages/dolfin/meshconvert.py
files:     dolfin/mesh/dolfin_mesh.h

-- 
Anders


On Thu, Jul 10, 2008 at 09:59:34AM +0100, Nuno David Lopes wrote:
> Added the UnitSphere built-in mesh.
> Hope  the bundle  works.
> 
> hg status:
> M dolfin/mesh/dolfin_mesh.h
> A dolfin/mesh/UnitSphere.cpp
> A dolfin/mesh/UnitSphere.h
> A sandbox/built-in_mesh/SConstruct
> A sandbox/built-in_mesh/main.cpp
> 
> 
> On Tuesday 01 July 2008, Anders Logg wrote:
> > On Tue, Jul 01, 2008 at 10:45:23AM +0100, Nuno David Lopes wrote:
> > > On Tuesday 01 July 2008, Anders Logg wrote:
> > > > It worked fine this time. Thanks!
> > > >
> > > > The quality of the UnitCircle mesh looks acceptable and can be
> > > > improved by a couple of calls to mesh.smooth().
> > >
> > > Nice! That would be my next question (smooth()).
> > > In that case i will add Ellipses, Spheres, Ellipsoids, Cylinder, and some
> > > strange modifications.
> > > And for the next time i will add the sandox/built-in-mesh/ for testing 
> > > the meshes.
> >
> > Nice.
> >
> > > About the procedure for hg bundle to avoid the heads thing.
> > > the easier way is:
> > >  clone and then add the modifications?
> > > Its easy to forget something, this way.
> >
> > You should only need to add your modifications, then commit.
> > If someone has pushed a changeset in between, you need to do pull
> > followed by merged.
> 
> 
> 


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