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Message #08644
Re: Built-in meshes. UnitSphere
It looks like you forgot to commit the added files before creating
the bundle. I can't find UnitSphere.{cpp,h}:
# hg incoming -v ~/contrib/dolfin-lopes-2008-07-10.hg | grep files
files: dolfin/io/File.cpp dolfin/io/File.h dolfin/io/XYZFile.cpp dolfin/io/XYZFile.h
files: site-packages/dolfin/meshconvert.py
files: site-packages/dolfin/meshconvert.py
files: dolfin/mesh/dolfin_mesh.h
--
Anders
On Thu, Jul 10, 2008 at 09:59:34AM +0100, Nuno David Lopes wrote:
> Added the UnitSphere built-in mesh.
> Hope the bundle works.
>
> hg status:
> M dolfin/mesh/dolfin_mesh.h
> A dolfin/mesh/UnitSphere.cpp
> A dolfin/mesh/UnitSphere.h
> A sandbox/built-in_mesh/SConstruct
> A sandbox/built-in_mesh/main.cpp
>
>
> On Tuesday 01 July 2008, Anders Logg wrote:
> > On Tue, Jul 01, 2008 at 10:45:23AM +0100, Nuno David Lopes wrote:
> > > On Tuesday 01 July 2008, Anders Logg wrote:
> > > > It worked fine this time. Thanks!
> > > >
> > > > The quality of the UnitCircle mesh looks acceptable and can be
> > > > improved by a couple of calls to mesh.smooth().
> > >
> > > Nice! That would be my next question (smooth()).
> > > In that case i will add Ellipses, Spheres, Ellipsoids, Cylinder, and some
> > > strange modifications.
> > > And for the next time i will add the sandox/built-in-mesh/ for testing
> > > the meshes.
> >
> > Nice.
> >
> > > About the procedure for hg bundle to avoid the heads thing.
> > > the easier way is:
> > > clone and then add the modifications?
> > > Its easy to forget something, this way.
> >
> > You should only need to add your modifications, then commit.
> > If someone has pushed a changeset in between, you need to do pull
> > followed by merged.
>
>
>
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