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Re: Building on Mac OS X and GNU autotools

 

Hi again,

I'm not a Windows user, and I don't know what requirements there are for building KiCad under Windows, so regard this as a small warning, if it applies at all:
Regarding autotools, my experience is that it is a lot of effort to 
develop an autotools-based build system which works flawlessly under 
Windows, especially in terms of compiling using Microsoft's compilers 
since these differ a fair bit from unix-style compilers.
When evaluating this, it might be an idea to take a look at the build 
system of Coin3D (http://www.coin3d.org). A couple of different 
approaches are available there; e.g. wrapping the MSVC compiler to 
accept gcc cmd-line options, alternatively generate project files for 
building inside Visual Studio.
(it's the only project I know about which uses autotools under 
Windows/MSVC)
~/= Marius

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