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Re: Building on Mac OS X and GNU autotools


Hi again,

I'm not a Windows user, and I don't know what requirements there are for building KiCad under Windows, so regard this as a small warning, if it applies at all:

Regarding autotools, my experience is that it is a lot of effort to develop an autotools-based build system which works flawlessly under Windows, especially in terms of compiling using Microsoft's compilers since these differ a fair bit from unix-style compilers.

When evaluating this, it might be an idea to take a look at the build system of Coin3D (http://www.coin3d.org). A couple of different approaches are available there; e.g. wrapping the MSVC compiler to accept gcc cmd-line options, alternatively generate project files for building inside Visual Studio. (it's the only project I know about which uses autotools under Windows/MSVC)

~/= Marius

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