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Re: Re: Export for 3D CAD


2009/7/8 dioiioib <dioiioib@...>:
> --- In kicad-devel@xxxxxxxxxxxxxxx, "lomarcan@..." <lomarcan@...> wrote:
>> At last I decided for VRML which is somewhat supported by a lot of
>> programs (it's strange, but it's really being used for CAD exchange!).
>> Anyway blender read it and can export in a whole host of format.
>> After
>> all VRML is already somewhat used for the 3D view... I took that path
>> of code and implemented something similar. If we exclude the package
>> models it could be adapted to export to various triangle based models.
>> It's mostly done, needs testing and copper-side implementation (it's
>> harder than I tought to rotate the models in position, even using
>> transform nodes :P)
>> What it really lacks for the moment is an option
>> setting dialog (like which layer export, if you want tracks and/or
>> pads, fillings, the usual stuff, more or less like the plot one)
>> Of
>> course the REALLY IMPORTANT thing is the fun doing flyovers on the
>> board :D
>> Attaching a screenshot of the finished product
> With the export of 3D does it handle the entire board as one object or does
> each part remain a distinct object in the VRML file?

Good question.

jabber: manveru@...
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