Hi Dick,
You can't easily compile it on MinGW, that's why Jean-Pierre has not
used it (compare the older discussion about this topic).
With compiling, in my experience, I've noticed that the first time is
the hardest, after the first successful compilation it gets much
easier. And one person can benefit from another's work here.
Like Wayne has already written, it works with some tricks - but it's not ideal in my opinion. I'm wondering why they don't use Cairo for Windows.
It's too early to reach any conclusions about the value of
wxGraphicsContext. But Wayne will soon be in a position to offer an
informed opinion. IMO, the value of wxGraphicsContext does not come
from its speed or lack thereof. On my machine I doubt there will be any
speed difference at all.
Of course that's true - that's why I've written that a benchmark is needed. Also - as I've mentioned - there is a huge speed difference (wxDC) between Windows 7 and Linux, I'd assume at minimum factor 5. The video board is a good reference for comparision.
On the other side, the question is, if it's not even easier to use specialized libraries (like Cairo) directly. I'd choose the most effective tool and keep it open (with an abstraction layer).
You missed my point, and it
was an important one:
------------------------------------------------------
"The contributors cannot be expected to spend more money targeting
hardware that is obsolete, when the owners of that obsolete hardware can
solve their problem simply by also contributing monetarily to their own
happiness." (Read that carefully again.)
Well, I know your point, but I don't totally agree with it. Usually the wishes of the consumers are much more important than what the developer likes.