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Re: A few extra component footprins


On Mon, 6 Sep 2010, Alex G wrote:

Would join, but I fond those prefixes to variable &, $, @ ,... bleah too
disturbing. It'll take some time getting used to.

Perl is a state of mind :D

Oh come on guys. this sounds like coordinate substitution. It's not
complicated (well, unless you-re strapped to a centrifuge).

CSG is coordinate substitution for you?

perfectly. So unless you're using an Intel accelerator for the 3D
viewer, in which case _everything_ will lag, it won't be an issue. And I
wouldn't call the Molex model high resolution. Unless you're seeing
kicad in the bronze age, that is.

So you only develop for nvidia since ati sucks for other reasons :D

What do they mean by that? It sounds something like "we match you based
on fourty-two levels of compatibility" (those are guys that patented
vector multiplication by naming their variables).

I think that something like: 1) only a bounding box; 2) a box without pins; 3) cube-pins ... 6) winding in inductors as individual polygons :D

Lorenzo Marcantonio
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