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Re: A few extra component footprins


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On 09/06/2010 04:06 PM, Lorenzo Marcantonio wrote:
> On Mon, 6 Sep 2010, Alex G wrote:
>> Would join, but I fond those prefixes to variable &, $, @ ,... bleah too
>> disturbing. It'll take some time getting used to.
> Perl is a state of mind :D
>> Oh come on guys. this sounds like coordinate substitution. It's not
>> complicated (well, unless you-re strapped to a centrifuge).
> CSG is coordinate substitution for you?
Well no, but the way you initially described it made it sound that way.

>> perfectly. So unless you're using an Intel accelerator for the 3D
>> viewer, in which case _everything_ will lag, it won't be an issue. And I
>> wouldn't call the Molex model high resolution. Unless you're seeing
>> kicad in the bronze age, that is.
> So you only develop for nvidia since ati sucks for other reasons :D
The OpenGL code that I write (well, wrote) works on any proper OpenGL
implementation. I develop(ed) with OpenGL. If the respective
implementations screwe up, that's their problem, not mine.
And yes, ATI (now AMD Radeon) does suck for their short-lived linux
driver support. I can't get 3D running on ATI cards older than 3 years
on any modern distribution, while I got a GeForce2 MX400 beefed up on
F12 a while back.
I've actually been surprised by Intel's support in the linux arena. It
works out of the box. And yes, my OpenGL code runs on Intel without a
hitch (performance not counted).

And also, it just happens that the 3D viewer only works on nvidia cards
(everything else I tried segfaults, and other than using wxWidgets, I
can;t fing the culprit in the kicad code). :-P

>> What do they mean by that? It sounds something like "we match you based
>> on fourty-two levels of compatibility" (those are guys that patented
>> vector multiplication by naming their variables).
> I think that something like: 1) only a bounding box; 2) a box without
> pins; 3) cube-pins ... 6) winding in inductors as individual polygons :D
Sounds like a job for the Intel 8080.

An old GF2MX400 could handle tons of 3D with millions of polygons.
Everything today is more powerful than that, so there's no reason to shy
on the quality of the models.

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