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Re: Build changes.

 

Fixed in commit r5154.  Please let me know if you find any other issues
other than the fact that your distro may not have packaged wx3 yet.

On 9/27/2014 2:07 AM, Joseph Chen wrote:
>  I was able to build kicad from this new revision, after some troubles
> with my Ubuntu.
> 
> But I had to modify "kicad-install.sh" so it could keep going forward to
> a completion or stop when an error happened.  Otherwise, the build
> script just checkout source, installed a bunch of libray files and doc
> files _without_ compiling and installing any executables.
> 
> Here is my modification:
> diff ~/Downloads/kicad-install.sh ~/Downloads/kicad-install.sh-wxgtk3.0
> 105c105
> <             libwxgtk2.8-dev \
> ---
>>             libwxgtk3.0-dev \
> 258c258
> <         cmake $OPTS ../
> ---
>>         cmake $OPTS ../ || (echo "cmake failed."; exit 1)
> 265c265
> <     make -j4
> ---
>>     make -j4 || (echo "kicad compiling failed."; exit 1)
> 
> --Joe
> 
> 
> 
> On Friday, September 26, 2014 4:09 PM, Wayne Stambaugh
> <stambaughw@xxxxxxxxxxx> wrote:
> 
> 
> I just committed revision r5149 which fails when wxWidgets is less than
> version 3.0.0.  I know that the wx3 is not without it's issues but it is
> becoming too much of a burden to try to keep the code compatible with
> wx2 along the known issues.
> 
> I've also added an option when building on OSX that disables downloading
> and building all of the dependencies from source by default.  You must
> now run CMake with -DUSE_OSX_DEPS_BUILDER=ON if you want to use that
> build method.  The are further OSX bundle fixes on the way as well so
> please be patient as we transition away from that build philosophy.  I
> am working with Bernhard (thanks Bernhard) on getting this issue
> resolved so OSX looks for the dependencies on the system and creates OSX
> bundles without external scripts.  I have it on good authority that
> KiCad will build and run just fine using the installed dependencies.
> 
> I am also working on getting stock Boost 1.56 to build KiCad.  It does
> appear to work on Linux.  I'm still having some issues on Windows so
> hopefully that will be resolved before too long and thus eliminate the
> last dependency we will have to build from source.
> 
> Wayne
> 
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