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Message #16051
Re: Again with the glew on 10.10
On 12/11/2014 1:19 PM, Andy Peters wrote:
>
>> On Dec 11, 2014, at 9:50 AM, Wayne Stambaugh <stambaughw@xxxxxxxxx> wrote:
>>
>> On 12/11/2014 11:31 AM, Andy Peters wrote:
>>>
>>>> On Dec 10, 2014, at 6:05 PM, Adam Wolf <adamwolf@xxxxxxxxxxxxxxxxxxxx> wrote:
>>>>
>>>> I have not seen this issue, but I am using brew for glew.
>>>>
>>>> Adam Wolf
>>>> Cofounder and Engineer
>>>> W&L
>>>
>>> I see that the header in question is in /usr/include/GL (this is where glew's make install put it), which means that the make system assumes that glew is installed someplace else. Where is that include directory specified? I can install the glew stuff to wherever, just as long as I know where it is supposed to go!
>>>
>>> -a
>>
>> A large part of the problem is neither KiCad's custom FindGLEW.cmake or
>> the stock one shipped with CMake is very well thought out. They both
>> use the typical check for platform tests which inevitably break instead
>> of feature tests. Glew (at least the recent versions) will use
>> pkg-config if it is available to create the correct configuration
>> information which is how FindGLEW.cmake should work instead of using the
>> platform specific paths. Pkg-config is available on all platforms
>> including windows so this should be the default search mechanism. The
>> platform specific stuff should be the fall back and there should be the
>> catch all root path variable for custom builds which should always take
>> precedence. There is also the option of setting
>> -DCMAKE_PREFIX_PATH=/usr on the command line.
>>
> pkg-config is on my systems, and it should work, I agree, but something is borked.
>
> I looked at FindGLEW.cmake and added the correct path to the headers:
>
> IF (APPLE)
> # These values for Apple could probably do with improvement.
> FIND_PATH( GLEW_INCLUDE_DIR GL/glew.h
> /System/Library/Frameworks/GLEW.framework/Versions/A/Headers
> /opt/local/include
> /usr/include <- I added this!
> ${OPENGL_LIBRARY_DIR}
> )
>
> FIND_LIBRARY( GLEW_GLEW_LIBRARY GLEW
> /opt/local/lib
> /usr/lib
> )
This will work but is at the heart of the problem. Adding every
possible combination of paths is not a long term solution.
Unfortunately it's how most of the cmake find package files are written.
>
> and re-ran cmake, and it didn't seem to care. I even did a make clean. I don't know if there's a "cmake clean" command which forces cmake to rebuild everything.
You have to delete all of the CMake build files in order for this to
work. Once the path is cached, it doesn't change even if you change the
cmake files. The easiest way is to do a clean build. You could try
`make rebuild_cache` and see if that updates the glew path.
>
> Thumbing through all of the cmake modules, I see that the kicad build process can download all of the pre-requisites if they don't already exist. Is there a way to force them to download and be used every time, instead of being dependent on system files? That might work.
>
> -a
>
>
>
>>>
>>>
>>>>
>>>> On Dec 10, 2014 6:52 PM, "Andy Peters" <devel@xxxxxxxxx> wrote:
>>>> I must've done something evil to my build system, because I now get the following error when building the latest BZR:
>>>>
>>>> [ 46%] Building CXX object common/CMakeFiles/gal.dir/draw_panel_gal.cpp.o
>>>> In file included from /Users/andy/Projects/kicad-build/kicad/common/draw_panel_gal.cpp:38:
>>>> In file included from /Users/andy/Projects/kicad-build/kicad/include/gal/opengl/opengl_gal.h:34:
>>>> /Users/andy/Projects/kicad-build/kicad/include/gal/opengl/shader.h:32:10: fatal error: 'GL/glew.h' file not found
>>>> #include <GL/glew.h>
>>>>
>>>> This is on OS X 10.10.1 with the latest Xcode 6.1.1 and command-line tools.
>>>>
>>>> cmake -DUSE_WX_GRAPHICS_CONTEXT=OFF
>>>> -DUSE_WX_OVERLAY=ON
>>>> -DKICAD_SCRIPTING=OFF
>>>> -DKICAD_SCRIPTING_MODULES=OFF
>>>> -DKICAD_SCRIPTING_WXPYTHON=OFF
>>>> -DUSE_FP_LIB_TABLE=HARD_CODED_ON
>>>> -DBUILD_GITHUB_PLUGIN=OFF
>>>> -DCMAKE_INSTALL_PREFIX=../bin
>>>> -DCMAKE_OSX_DEPLOYMENT_TARGET=10.10
>>>> -DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk
>>>>
>>>> glew itself was built from git source and installed per their instructions.
>>>>
>>>> Any ideas?
>>>>
>>>> -a
>>>>
>>>>
>>>> _______________________________________________
>>>> Mailing list: https://launchpad.net/~kicad-developers
>>>> Post to : kicad-developers@xxxxxxxxxxxxxxxxxxx
>>>> Unsubscribe : https://launchpad.net/~kicad-developers
>>>> More help : https://help.launchpad.net/ListHelp
>>>
>>> Andy Peters
>>> 5511 E Rosewood St
>>> Tucson, AZ 85711
>>> 520-907-2262
>>> devel@xxxxxxxxx
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> Mailing list: https://launchpad.net/~kicad-developers
>>> Post to : kicad-developers@xxxxxxxxxxxxxxxxxxx
>>> Unsubscribe : https://launchpad.net/~kicad-developers
>>> More help : https://help.launchpad.net/ListHelp
>>>
>>
>>
>> _______________________________________________
>> Mailing list: https://launchpad.net/~kicad-developers
>> Post to : kicad-developers@xxxxxxxxxxxxxxxxxxx
>> Unsubscribe : https://launchpad.net/~kicad-developers
>> More help : https://help.launchpad.net/ListHelp
>
> Andy Peters
> 5511 E Rosewood St
> Tucson, AZ 85711
> 520-907-2262
> devel@xxxxxxxxx
>
>
>
>
> _______________________________________________
> Mailing list: https://launchpad.net/~kicad-developers
> Post to : kicad-developers@xxxxxxxxxxxxxxxxxxx
> Unsubscribe : https://launchpad.net/~kicad-developers
> More help : https://help.launchpad.net/ListHelp
>
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