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Message #20246
Re: VRML export oddness.
For now I converted the circle into two 180 degree arcs which solved my
problem. I looked at the vrml export code and the only way I can see to
resolve the issue is to export the silkscreen text last so that any
circles do not obscure the text. It may also be possible to make the
hole in the circle transparent when drawing graphical circles.
On 9/8/2015 5:28 PM, Cirilo Bernardo wrote:
> Hi Wayne,
>
> This is a logic fault (definitely a bug). The exporter composes each
> layer by
> creating a single layer of outlines and a single layer of cutouts. When the
> cutouts are applied at a later stage, in this instance the text in the
> circle is
> obliterated. A little thought is required here; I suspect it will be
> possible to
> distinguish between drill holes and circular holes within a graphical object
> and to apply slightly different algorithms to produce the expected effect.
>
> If you compose the circle of 2 arcs (or 4 arcs using the somewhat limited
> editor) you will not have that problem.
>
> - Cirilo
>
> On Wed, Sep 9, 2015 at 6:43 AM, Wayne Stambaugh <stambaughw@xxxxxxxxx
> <mailto:stambaughw@xxxxxxxxx>> wrote:
>
> When I export the attached board to VRML. The graphic text on the front
> silk screen of the board is not shown. It appears that the graphical
> circle on the front silk screen is either obscuring the text or the text
> on the front silk screen layer has been completely replaced by the
> circle rather than added to it. If you remove the circle from the front
> silk screen layer, the front silk screen text magically reappears on the
> vrml export. Is this a bug in our vrml exporter or is this just a
> weakness in the vrml file format?
>
> Cheers,
>
> Wayne
>
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