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Message #28987
Re: [PATCH] Refactor LAYER_ID to be the one and only layer definition
Hi Wayne,
Please try the attached patch and let me know if you have trouble with it.
Thanks,
Jon
On Tue, Mar 28, 2017 at 9:49 AM, Wayne Stambaugh <stambaughw@xxxxxxxxx>
wrote:
> John,
>
> Please rebase your patch when you get a chance. I just attempted to
> apply it so I could do some testing and it no longer applies. Sorry for
> the headaches but I'm really busy. I will apply it as soon as I get it
> and do some testing.
>
> Thanks,
>
> Wayne
>
> On 3/24/2017 8:54 AM, Jon Evans wrote:
> > Hi Wayne,
> >
> > Any feedback on this?
> >
> > Thanks,
> > Jon
> >
> > On Wed, Mar 22, 2017 at 6:15 AM, Maciej Sumiński
> > <maciej.suminski@xxxxxxx <mailto:maciej.suminski@xxxxxxx>> wrote:
> >
> > I have briefly tested the patch, no issues found. I have no
> objections
> > to the changes, but I will leave the final decision to Wayne.
> >
> > Regards,
> > Orson
> >
> > On 03/22/2017 03:51 AM, Jon Evans wrote:
> > > Hi Wayne, new patch attached.
> > >
> > > Thanks,
> > > Jon
> > >
> > > On Tue, Mar 21, 2017 at 9:28 AM, Wayne Stambaugh
> > <stambaughw@xxxxxxxxx <mailto:stambaughw@xxxxxxxxx>>
> > > wrote:
> > >
> > >> Jon,
> > >>
> > >> I just attempted to apply your patch and it no longer applies
> > cleanly.
> > >> Please rebase it when you get a chance.
> > >>
> > >> Thanks,
> > >>
> > >> Wayne
> > >>
> > >> On 3/16/2017 10:14 AM, Jon Evans wrote:
> > >>> Bump -- does anyone have time to look at this and report back if
> > there
> > >>> are any issues? I'd like to get it merged so that I can feel
> > confident
> > >>> about doing more work on top of these changes.
> > >>>
> > >>> Thanks,
> > >>> Jon
> > >>>
> > >>> On Tue, Mar 14, 2017 at 6:05 PM, Wayne Stambaugh
> > <stambaughw@xxxxxxxxx <mailto:stambaughw@xxxxxxxxx>
> > >>> <mailto:stambaughw@xxxxxxxxx <mailto:stambaughw@xxxxxxxxx>>>
> wrote:
> > >>>
> > >>> Hey Jon,
> > >>>
> > >>> This is better than the giant enum concept and I'm willing
> > to accept
> > >>> this. It still lacks the type safety of the enum inheritance
> > >> solution.
> > >>> I still see ints being cast to enums and enum bounds
> checking so
> > >> this is
> > >>> less than ideal. I would prefer to see some additional
> > testing so if
> > >>> any one has time, please test this patch before we commit it.
> > >>>
> > >>> Thanks,
> > >>>
> > >>> Wayne
> > >>>
> > >>> On 3/14/2017 3:09 PM, Jon Evans wrote:
> > >>> > Hi Wayne,
> > >>> >
> > >>> > New patch attached. Let me know what you think of this
> > approach.
> > >>> >
> > >>> > Thanks,
> > >>> > Jon
> > >>> >
> > >>> > On Tue, Mar 14, 2017 at 10:40 AM, Jon Evans
> > <jon@xxxxxxxxxxxxx <mailto:jon@xxxxxxxxxxxxx>
> > >> <mailto:jon@xxxxxxxxxxxxx <mailto:jon@xxxxxxxxxxxxx>>
> > >>> > <mailto:jon@xxxxxxxxxxxxx <mailto:jon@xxxxxxxxxxxxx>
> > <mailto:jon@xxxxxxxxxxxxx <mailto:jon@xxxxxxxxxxxxx>>>> wrote:
> > >>> >
> > >>> > Hi John, that's basically what my first patch did, but
> > inside
> > >>> one enum.
> > >>> >
> > >>> > Hi Wayne, thanks for elaborating more, I see your
> point.
> > >>> >
> > >>> > I am still not sure there is benefit to adding some
> > class to
> > >>> handle
> > >>> > enum inheritance.
> > >>> > I think it would work fine to just chain multiple enums
> > >>> together, as
> > >>> > was done before, but with some tweaks.
> > >>> >
> > >>> > enum PCB_LAYER_ID
> > >>> > {
> > >>> > F_Cu = 0,
> > >>> > //...
> > >>> > PCB_LAYER_ID_COUNT
> > >>> > };
> > >>> >
> > >>> > enum NETNAME_LAYER_ID
> > >>> > {
> > >>> > NETNAME_LAYER_ID_START = PCB_LAYER_ID_COUNT,
> > >>> > NETNAME_LAYER_ID_COUNT = NETNAME_LAYER_ID_START +
> > >>> PCB_LAYER_ID_COUNT
> > >>> > };
> > >>> >
> > >>> > enum GAL_LAYER_ID
> > >>> > {
> > >>> > GAL_LAYER_ID_START = NETNAME_LAYER_ID_COUNT,
> > >>> > //....
> > >>> > };
> > >>> >
> > >>> > And so on for gerbview, eeschema, etc
> > >>> >
> > >>> > That way the IDs will be unique and cover a contiguous
> > range,
> > >> so
> > >>> > functions that want to take any layer ID can just
> > check that
> > >>> the ID
> > >>> > is >= 0 and < the end sentinel of the last enum.
> > >>> >
> > >>> > Any concerns with this approach?
> > >>> >
> > >>> >
> > >>> > Best,
> > >>> > Jon
> > >>> >
> > >>> > On Tue, Mar 14, 2017 at 10:29 AM, John Beard
> > >>> <john.j.beard@xxxxxxxxx <mailto:john.j.beard@xxxxxxxxx>
> > <mailto:john.j.beard@xxxxxxxxx <mailto:john.j.beard@xxxxxxxxx>>
> > >>> > <mailto:john.j.beard@xxxxxxxxx
> > <mailto:john.j.beard@xxxxxxxxx>
> > >>> <mailto:john.j.beard@xxxxxxxxx
> > <mailto:john.j.beard@xxxxxxxxx>>>> wrote:
> > >>> >
> > >>> > Hi Jon,
> > >>> >
> > >>> > Protocol Buffers has the same problem. Messages
> have a
> > >>> unique number
> > >>> > for each field, but extensions to messages don't
> > know about
> > >>> > "siblings". A common thing [1] to so is reserve
> > IDs up to
> > >> 1000
> > >>> > for the
> > >>> > base message, and then messages start at offsets
> 1000,
> > >>> 2000, etc,
> > >>> > based on some in-house scheme.
> > >>> >
> > >>> > It probably won't just "drop in" to KiCad due to
> fixed
> > >>> arrays (I
> > >>> > think?), but this is certainly one way it has been
> > >>> "solved" in the
> > >>> > real world, by Google, no less! It's a bit crusty
> to
> > >> manually
> > >>> > reserve
> > >>> > space, but the "enum inheritance" problem isn't
> > limited to
> > >>> C++.
> > >>> >
> > >>> > There's plenty of space in enums and I sincerely
> doubt
> > >>> there is a
> > >>> > measurable benefit to forcing the compiler to use
> > shorter
> > >>> integral
> > >>> > types anyway, so we could just say "0-9999" is
> "common
> > >> GAL",
> > >>> > "10000-19999" is Pcbnew, etc. Some work might be
> > needed to
> > >>> handle
> > >>> > non-contiguous enums here. "10000 layers should be
> > enough
> > >> for
> > >>> > anyone",
> > >>> > right?
> > >>> >
> > >>> > Just a thought, without any real consideration of
> the
> > >>> > consequences for
> > >>> > things like formats and so on.
> > >>> >
> > >>> > Cheers,
> > >>> >
> > >>> > John
> > >>> >
> > >>> > [1]
> > >>> >
> > >>> https://developers.google.com/protocol-buffers/docs/proto#
> > <https://developers.google.com/protocol-buffers/docs/proto#>
> > >> choosing-extension-numbers
> > >>> <https://developers.google.com/protocol-buffers/docs/
> > <https://developers.google.com/protocol-buffers/docs/>
> > >> proto#choosing-extension-numbers>
> > >>> >
> > >>> <https://developers.google.com/protocol-buffers/docs/
> > <https://developers.google.com/protocol-buffers/docs/>
> > >> proto#choosing-extension-numbers
> > >>> <https://developers.google.com/protocol-buffers/docs/
> > <https://developers.google.com/protocol-buffers/docs/>
> > >> proto#choosing-extension-numbers>>
> > >>> >
> > >>> > On Tue, Mar 14, 2017 at 10:08 PM, Jon Evans
> > >>> <jon@xxxxxxxxxxxxx <mailto:jon@xxxxxxxxxxxxx>
> > <mailto:jon@xxxxxxxxxxxxx <mailto:jon@xxxxxxxxxxxxx>>
> > >>> > <mailto:jon@xxxxxxxxxxxxx
> > <mailto:jon@xxxxxxxxxxxxx> <mailto:jon@xxxxxxxxxxxxx
> > <mailto:jon@xxxxxxxxxxxxx>>>>
> > >> wrote:
> > >>> > > Hi Orson, Wayne,
> > >>> > >
> > >>> > > I looked at the "enum inheritance" thing some
> > more and I
> > >>> don't
> > >>> > think it
> > >>> > > would be a good solution for our case.
> > >>> > >
> > >>> > > This technique lets you extend enum A with enum
> > B, and
> > >> have
> > >>> > functions f(A)
> > >>> > > and f(A or B), and you could continue making
> larger
> > >>> enums that
> > >>> > contained
> > >>> > > smaller ones.
> > >>> > > But, if we maintain multiple enums (one for each
> > >>> application,
> > >>> > plus one for
> > >>> > > GAL layers) I don't see how it would make
> anything
> > >> simpler,
> > >>> > because we would
> > >>> > > not be able to treat them as "sibling classes"
> > >>> > >
> > >>> > > Before I spend more time coding things I want to
> > get an
> > >> idea
> > >>> > of what your
> > >>> > > requirements are / what you would and would not
> > accept
> > >> as a
> > >>> > change in this
> > >>> > > area. I misunderstood Wayne's earlier reply to
> > me and
> > >>> thought
> > >>> > that a single
> > >>> > > enum would be accepted, but if not, I don't
> > currently
> > >>> have a good
> > >>> > > understanding of what the concerns are with that
> > >> approach.
> > >>> > >
> > >>> > > Questions for Wayne, Orson, and others who care
> > about
> > >> this:
> > >>> > >
> > >>> > > 1) Is there any opposition to moving the layer
> > >> definitions
> > >>> > from GerbView and
> > >>> > > Eeschema into layers_id_colors_and_visibility.h?
> > >> (ignoring
> > >>> > whether they are
> > >>> > > merged into one enum for now)
> > >>> > >
> > >>> > > 2) Is there any opposition to ensuring that no
> > layer IDs
> > >>> > overlap across all
> > >>> > > applications? To be clear, what I mean now is
> that
> > >>> currently
> > >>> > GerbView draw
> > >>> > > layers occupy the same layer IDs as Pcbnew board
> > >> layers. I
> > >>> > want to change
> > >>> > > it so that a layer ID (cast to integer) is
> > always unique
> > >>> > across all
> > >>> > > applications, unless it truly is the same layer
> > (i.e can
> > >> use
> > >>> > the same color
> > >>> > > settings, visibility settings, etc. as
> > GP_OVERLAY can
> > >> across
> > >>> > > GerbView/Pcbnew).
> > >>> > >
> > >>> > > 3) If the answers to both 1 and 2 are "no", can
> > you give
> > >>> some
> > >>> > more details
> > >>> > > on why it's a bad idea to put all the layers in
> > the same
> > >>> enum,
> > >>> > and based on
> > >>> > > that I will come back with a proposal on a
> > different way
> > >> of
> > >>> > doing it?
> > >>> > >
> > >>> > > Thanks,
> > >>> > > Jon
> > >>> > >
> > >>> > > On Mon, Mar 13, 2017 at 3:07 PM, Jon Evans
> > >>> <jon@xxxxxxxxxxxxx <mailto:jon@xxxxxxxxxxxxx>
> > <mailto:jon@xxxxxxxxxxxxx <mailto:jon@xxxxxxxxxxxxx>>
> > >>> > <mailto:jon@xxxxxxxxxxxxx
> > <mailto:jon@xxxxxxxxxxxxx> <mailto:jon@xxxxxxxxxxxxx
> > <mailto:jon@xxxxxxxxxxxxx>>>>
> > >> wrote:
> > >>> > >>
> > >>> > >> Hi Orson,
> > >>> > >>
> > >>> > >> It's an interesting idea, I will have to look
> at it
> > >> more.
> > >>> > But, doesn't
> > >>> > >> this still allow the programmer to accidentally
> > overlap
> > >> two
> > >>> > enum values? I
> > >>> > >> can add checks to prevent this from happening
> > elsewhere
> > >> in
> > >>> > the code, but it
> > >>> > >> seems less clean to me.
> > >>> > >>
> > >>> > >> Best,
> > >>> > >> -Jon
> > >>> > >>
> > >>> > >> On Mon, Mar 13, 2017 at 1:52 PM, Maciej Suminski
> > >>> > <maciej.suminski@xxxxxxx
> > <mailto:maciej.suminski@xxxxxxx> <mailto:maciej.suminski@xxxxxxx
> > <mailto:maciej.suminski@xxxxxxx>>
> > >>> <mailto:maciej.suminski@xxxxxxx
> > <mailto:maciej.suminski@xxxxxxx> <mailto:maciej.suminski@xxxxxxx
> > <mailto:maciej.suminski@xxxxxxx>>>>
> > >>> > >> wrote:
> > >>> > >>>
> > >>> > >>> Hi,
> > >>> > >>>
> > >>> > >>> How about emulating enum inheritance [1]? I
> > suppose it
> > >>> would
> > >>> > be the
> > >>> > >>> cleanest solution allowing us to clearly
> > specify what
> > >> kind
> > >>> > of layer is
> > >>> > >>> expected for certain methods. This is even
> > better kind
> > >> of
> > >>> > type checking.
> > >>> > >>>
> > >>> > >>> Cheers,
> > >>> > >>> Orson
> > >>> > >>>
> > >>> > >>> 1.
> > https://www.codeproject.com/kb/cpp/inheritenum.aspx
> > <https://www.codeproject.com/kb/cpp/inheritenum.aspx>
> > >>> <https://www.codeproject.com/kb/cpp/inheritenum.aspx
> > <https://www.codeproject.com/kb/cpp/inheritenum.aspx>>
> > >>> >
> > <https://www.codeproject.com/kb/cpp/inheritenum.aspx
> > <https://www.codeproject.com/kb/cpp/inheritenum.aspx>
> > >>> <https://www.codeproject.com/kb/cpp/inheritenum.aspx
> > <https://www.codeproject.com/kb/cpp/inheritenum.aspx>>>
> > >>> > >>>
> > >>> > >>> On 03/13/2017 02:50 PM, Jon Evans wrote:
> > >>> > >>> > Hi Wayne,
> > >>> > >>> >
> > >>> > >>> > I understand this might seem like too big a
> > change.
> > >>> > >>> > Here is what I was thinking when I thought
> that
> > >>> combining
> > >>> > everything
> > >>> > >>> > would
> > >>> > >>> > be a good solution.
> > >>> > >>> >
> > >>> > >>> > - If there is more than one enum, then
> > functions that
> > >>> > consume data from
> > >>> > >>> > more than one app (i.e. things in
> > common/GAL) have
> > >>> to cast
> > >>> > to int, so
> > >>> > >>> > you
> > >>> > >>> > lose type checking that the enum gives you
> > for free
> > >> (or
> > >>> > your type
> > >>> > >>> > checking
> > >>> > >>> > gets more complicated, because the range of
> > valid
> > >> values
> > >>> > is different
> > >>> > >>> > for
> > >>> > >>> > each application)
> > >>> > >>> >
> > >>> > >>> > - If there is more than one enum, it's
> easier to
> > >>> duplicate
> > >>> > layers for
> > >>> > >>> > no
> > >>> > >>> > good reason (i.e. GerbView and Pcbnew have
> > different
> > >>> layer
> > >>> > ids for
> > >>> > >>> > "grid"
> > >>> > >>> > right now)
> > >>> > >>> >
> > >>> > >>> > - I want to combine the color settings for
> all
> > >>> > applications under the
> > >>> > >>> > hood
> > >>> > >>> > (users will still be able to configure
> different
> > >> colors
> > >>> > for each
> > >>> > >>> > application). This change will let color
> > settings
> > >> take
> > >>> > LAYER_ID
> > >>> > >>> > instead of
> > >>> > >>> > int, and there will only be one key/value
> > mapping of
> > >>> > colors -- no more
> > >>> > >>> > difference between "GetLayerColor" and
> > >> "GetItemColor".
> > >>> > There will be
> > >>> > >>> > no
> > >>> > >>> > clashes between the meaning of a layer id
> > (int type)
> > >>> > between different
> > >>> > >>> > applications.
> > >>> > >>> >
> > >>> > >>> > - Bringing Eeschema into this now is just
> early
> > >>> groundwork
> > >>> > for Eeschema
> > >>> > >>> > GAL
> > >>> > >>> > port (as well as unified color settings)
> > >>> > >>> >
> > >>> > >>> > If you will not accept this change, I have
> > to think
> > >>> about
> > >>> > a different
> > >>> > >>> > proposal that will make the different layer
> > types in
> > >>> different
> > >>> > >>> > applications
> > >>> > >>> > a bit more manageable than they are today. I
> > >> understand
> > >>> > how having one
> > >>> > >>> > giant enum for LAYER_ID seems more
> > complicated, I'm
> > >> just
> > >>> > worried that
> > >>> > >>> > having several different enums will make the
> > code
> > >> that
> > >>> > consumes
> > >>> > >>> > LAYER_ID
> > >>> > >>> > more complicated, especially if the
> applications
> > >> become
> > >>> > more integrated
> > >>> > >>> > with each other and start sharing more code.
> > >>> > >>> >
> > >>> > >>> > Best,
> > >>> > >>> > Jon
> > >>> > >>> >
> > >>> > >>> > On Mon, Mar 13, 2017 at 8:21 AM, Wayne
> Stambaugh
> > >>> > <stambaughw@xxxxxxxxx
> > <mailto:stambaughw@xxxxxxxxx> <mailto:stambaughw@xxxxxxxxx
> > <mailto:stambaughw@xxxxxxxxx>>
> > >>> <mailto:stambaughw@xxxxxxxxx <mailto:stambaughw@xxxxxxxxx>
> > <mailto:stambaughw@xxxxxxxxx <mailto:stambaughw@xxxxxxxxx>>>>
> > >>> > >>> > wrote:
> > >>> > >>> >
> > >>> > >>> >> Jon,
> > >>> > >>> >>
> > >>> > >>> >> I misunderstood your original intent. I
> > don't think
> > >>> > cluttering the
> > >>> > >>> >> board layer enums with all of the virtual
> > layer and
> > >>> > schematic layer
> > >>> > >>> >> enums is a good idea. It just seems like
> > overkill
> > >> to
> > >>> > me. I thought
> > >>> > >>> >> you
> > >>> > >>> >> were going to create a separate enum for
> > virtual
> > >> board
> > >>> > layers. You
> > >>> > >>> >> could always start the virtual board layer
> > enums
> > >>> from the
> > >>> > last board
> > >>> > >>> >> layer enum if you need unique enums. I
> > would also
> > >>> prefer the
> > >>> > >>> >> schematic
> > >>> > >>> >> layer enums be separate from the board
> > layer enums
> > >> for
> > >>> > clarity.
> > >>> > >>> >> Anyone
> > >>> > >>> >> else have any thoughts on this?
> > >>> > >>> >>
> > >>> > >>> >> Cheers,
> > >>> > >>> >>
> > >>> > >>> >> Wayne
> > >>> > >>> >>
> > >>> > >>> >> On 3/12/2017 11:24 PM, Jon Evans wrote:
> > >>> > >>> >>> Hi all,
> > >>> > >>> >>>
> > >>> > >>> >>> Per the other thread, this patch unifies
> > the layer
> > >>> > definitions
> > >>> > >>> >>> between
> > >>> > >>> >>> Pcbnew, GerbView, and Eeschema. It
> > removes the
> > >>> need for
> > >>> > >>> >>> ITEM_GAL_LAYER
> > >>> > >>> >>> and some other macros, and it will
> > simplify the
> > >>> > implementation of
> > >>> > >>> >>> cross-application color themes and using
> > GAL in
> > >>> multiple
> > >>> > >>> >>> applications.
> > >>> > >>> >>>
> > >>> > >>> >>> Note that this patch introduces some
> temporary
> > >>> weirdness
> > >>> > in a few
> > >>> > >>> >>> places, such as in COLORS_DESIGN_SETTINGS
> > (there
> > >>> is now
> > >>> > a single
> > >>> > >>> >>> array
> > >>> > >>> >>> for color storage, but it's still referred
> > to by
> > >>> two sets of
> > >>> > >>> >>> getters/setters). This is because I
> wanted to
> > >>> keep this
> > >>> > refactor as
> > >>> > >>> >>> simple as possible, as I plan to follow it
> > up with
> > >> an
> > >>> > overhaul of
> > >>> > >>> >>> color
> > >>> > >>> >>> settings when I share my color themes
> work. I
> > >> didn't
> > >>> > want to do work
> > >>> > >>> >>> that I would soon end up getting rid of
> > anyway.
> > >>> > >>> >>>
> > >>> > >>> >>> Best,
> > >>> > >>> >>> Jon
> > >>> > >>> >>>
> > >>> > >>> >>>
> > >>> > >>> >>>
> > _______________________________________________
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> > <mailto:kicad-developers@xxxxxxxxxxxxxxxxxxx>>>
> > >>> > >>> > Unsubscribe : https://launchpad.net/~kicad-
> > >> developers
> > >>> <https://launchpad.net/~kicad-developers
> > <https://launchpad.net/~kicad-developers>>
> > >>> > <https://launchpad.net/~kicad-developers
> > <https://launchpad.net/~kicad-developers>
> > >>> <https://launchpad.net/~kicad-developers
> > <https://launchpad.net/~kicad-developers>>>
> > >>> > >>> > More help :
> > https://help.launchpad.net/ListHelp
> > <https://help.launchpad.net/ListHelp>
> > >>> <https://help.launchpad.net/ListHelp
> > <https://help.launchpad.net/ListHelp>>
> > >>> > <https://help.launchpad.net/ListHelp
> > <https://help.launchpad.net/ListHelp>
> > >>> <https://help.launchpad.net/ListHelp
> > <https://help.launchpad.net/ListHelp>>>
> > >>> > >>> >
> > >>> > >>>
> > >>> > >>> ______________________________
> _________________
> > >>> > >>> Mailing list:
> > https://launchpad.net/~kicad-developers
> > <https://launchpad.net/~kicad-developers>
> > >>> <https://launchpad.net/~kicad-developers
> > <https://launchpad.net/~kicad-developers>>
> > >>> > <https://launchpad.net/~kicad-developers
> > <https://launchpad.net/~kicad-developers>
> > >>> <https://launchpad.net/~kicad-developers
> > <https://launchpad.net/~kicad-developers>>>
> > >>> > >>> Post to :
> > kicad-developers@xxxxxxxxxxxxxxxxxxx
> > <mailto:kicad-developers@xxxxxxxxxxxxxxxxxxx>
> > >>> <mailto:kicad-developers@xxxxxxxxxxxxxxxxxxx
> > <mailto:kicad-developers@xxxxxxxxxxxxxxxxxxx>>
> > >>> > <mailto:kicad-developers@xxxxxxxxxxxxxxxxxxx
> > <mailto:kicad-developers@xxxxxxxxxxxxxxxxxxx>
> > >>> <mailto:kicad-developers@xxxxxxxxxxxxxxxxxxx
> > <mailto:kicad-developers@xxxxxxxxxxxxxxxxxxx>>>
> > >>> > >>> Unsubscribe :
> > https://launchpad.net/~kicad-developers
> > <https://launchpad.net/~kicad-developers>
> > >>> <https://launchpad.net/~kicad-developers
> > <https://launchpad.net/~kicad-developers>>
> > >>> > <https://launchpad.net/~kicad-developers
> > <https://launchpad.net/~kicad-developers>
> > >>> <https://launchpad.net/~kicad-developers
> > <https://launchpad.net/~kicad-developers>>>
> > >>> > >>> More help :
> > https://help.launchpad.net/ListHelp
> > <https://help.launchpad.net/ListHelp>
> > >>> <https://help.launchpad.net/ListHelp
> > <https://help.launchpad.net/ListHelp>>
> > >>> > <https://help.launchpad.net/ListHelp
> > <https://help.launchpad.net/ListHelp>
> > >>> <https://help.launchpad.net/ListHelp
> > <https://help.launchpad.net/ListHelp>>>
> > >>> > >>
> > >>> > >>
> > >>> > >
> > >>> > >
> > >>> > > _______________________________________________
> > >>> > > Mailing list:
> > https://launchpad.net/~kicad-developers
> > <https://launchpad.net/~kicad-developers>
> > >>> <https://launchpad.net/~kicad-developers
> > <https://launchpad.net/~kicad-developers>>
> > >>> > <https://launchpad.net/~kicad-developers
> > <https://launchpad.net/~kicad-developers>
> > >>> <https://launchpad.net/~kicad-developers
> > <https://launchpad.net/~kicad-developers>>>
> > >>> > > Post to :
> > kicad-developers@xxxxxxxxxxxxxxxxxxx
> > <mailto:kicad-developers@xxxxxxxxxxxxxxxxxxx>
> > >>> <mailto:kicad-developers@xxxxxxxxxxxxxxxxxxx
> > <mailto:kicad-developers@xxxxxxxxxxxxxxxxxxx>>
> > >>> > <mailto:kicad-developers@xxxxxxxxxxxxxxxxxxx
> > <mailto:kicad-developers@xxxxxxxxxxxxxxxxxxx>
> > >>> <mailto:kicad-developers@xxxxxxxxxxxxxxxxxxx
> > <mailto:kicad-developers@xxxxxxxxxxxxxxxxxxx>>>
> > >>> > > Unsubscribe :
> > https://launchpad.net/~kicad-developers
> > <https://launchpad.net/~kicad-developers>
> > >>> <https://launchpad.net/~kicad-developers
> > <https://launchpad.net/~kicad-developers>>
> > >>> > <https://launchpad.net/~kicad-developers
> > <https://launchpad.net/~kicad-developers>
> > >>> <https://launchpad.net/~kicad-developers
> > <https://launchpad.net/~kicad-developers>>>
> > >>> > > More help :
> > https://help.launchpad.net/ListHelp
> > <https://help.launchpad.net/ListHelp>
> > >>> <https://help.launchpad.net/ListHelp
> > <https://help.launchpad.net/ListHelp>>
> > >>> > <https://help.launchpad.net/ListHelp
> > <https://help.launchpad.net/ListHelp>
> > >>> <https://help.launchpad.net/ListHelp
> > <https://help.launchpad.net/ListHelp>>>
> > >>> > >
> > >>> >
> > >>> >
> > >>> >
> > >>>
> > >>>
> > >>
> > >
> > >
> > >
> > > _______________________________________________
> > > Mailing list: https://launchpad.net/~kicad-developers
> > <https://launchpad.net/~kicad-developers>
> > > Post to : kicad-developers@xxxxxxxxxxxxxxxxxxx
> > <mailto:kicad-developers@xxxxxxxxxxxxxxxxxxx>
> > > Unsubscribe : https://launchpad.net/~kicad-developers
> > <https://launchpad.net/~kicad-developers>
> > > More help : https://help.launchpad.net/ListHelp
> > <https://help.launchpad.net/ListHelp>
> > >
> >
> >
> >
> > _______________________________________________
> > Mailing list: https://launchpad.net/~kicad-developers
> > <https://launchpad.net/~kicad-developers>
> > Post to : kicad-developers@xxxxxxxxxxxxxxxxxxx
> > <mailto:kicad-developers@xxxxxxxxxxxxxxxxxxx>
> > Unsubscribe : https://launchpad.net/~kicad-developers
> > <https://launchpad.net/~kicad-developers>
> > More help : https://help.launchpad.net/ListHelp
> > <https://help.launchpad.net/ListHelp>
> >
> >
> >
> >
> > _______________________________________________
> > Mailing list: https://launchpad.net/~kicad-developers
> > Post to : kicad-developers@xxxxxxxxxxxxxxxxxxx
> > Unsubscribe : https://launchpad.net/~kicad-developers
> > More help : https://help.launchpad.net/ListHelp
> >
>
> _______________________________________________
> Mailing list: https://launchpad.net/~kicad-developers
> Post to : kicad-developers@xxxxxxxxxxxxxxxxxxx
> Unsubscribe : https://launchpad.net/~kicad-developers
> More help : https://help.launchpad.net/ListHelp
>
Attachment:
0001-Refactor-layer-enumerations-to-all-live-in-the-same-.patch
Description: Binary data
Follow ups
References
-
[PATCH] Refactor LAYER_ID to be the one and only layer definition
From: Jon Evans, 2017-03-13
-
Re: [PATCH] Refactor LAYER_ID to be the one and only layer definition
From: Wayne Stambaugh, 2017-03-13
-
Re: [PATCH] Refactor LAYER_ID to be the one and only layer definition
From: Jon Evans, 2017-03-13
-
Re: [PATCH] Refactor LAYER_ID to be the one and only layer definition
From: Maciej Suminski, 2017-03-13
-
Re: [PATCH] Refactor LAYER_ID to be the one and only layer definition
From: Jon Evans, 2017-03-13
-
Re: [PATCH] Refactor LAYER_ID to be the one and only layer definition
From: Jon Evans, 2017-03-14
-
Re: [PATCH] Refactor LAYER_ID to be the one and only layer definition
From: John Beard, 2017-03-14
-
Re: [PATCH] Refactor LAYER_ID to be the one and only layer definition
From: Jon Evans, 2017-03-14
-
Re: [PATCH] Refactor LAYER_ID to be the one and only layer definition
From: Jon Evans, 2017-03-14
-
Re: [PATCH] Refactor LAYER_ID to be the one and only layer definition
From: Wayne Stambaugh, 2017-03-14
-
Re: [PATCH] Refactor LAYER_ID to be the one and only layer definition
From: Jon Evans, 2017-03-16
-
Re: [PATCH] Refactor LAYER_ID to be the one and only layer definition
From: Wayne Stambaugh, 2017-03-21
-
Re: [PATCH] Refactor LAYER_ID to be the one and only layer definition
From: Jon Evans, 2017-03-22
-
Re: [PATCH] Refactor LAYER_ID to be the one and only layer definition
From: Maciej Sumiński, 2017-03-22
-
Re: [PATCH] Refactor LAYER_ID to be the one and only layer definition
From: Jon Evans, 2017-03-24
-
Re: [PATCH] Refactor LAYER_ID to be the one and only layer definition
From: Wayne Stambaugh, 2017-03-28