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Re: Flip around X or Y axis?


That will be the reason then. It's baked into the combination of layer
+ orientation, so that's how the Flip() functions must be. Makes

The follow up then is what should the Flip TOOL_ACTION (not the Flip()
function) do? Horizontal flip (left-right) or vertical (top-bottom)?

On Thu, Mar 30, 2017 at 4:32 PM, Cirilo Bernardo
<cirilo.bernardo@xxxxxxxxx> wrote:
> Beware the minefield. Aside from users complaining it doesn't work
> the way they like or the way they are accustomed to, how will this
> affect existing project files? It will certainly affect the various exporters
> (VRML, IDF, etc).
> On Thu, Mar 30, 2017 at 6:12 PM, John Beard <john.j.beard@xxxxxxxxx> wrote:
>> Hi,
>> There's a small inconsistency with the way flipping works. If you flip
>> text, it is flipped about the Y axis, so it remains upright, but reads
>> from right-to-left. If you flip anything else, it is flipped about the
>> X axis, so left and right are unchanged, but it is upside down.
>> Flipping the view is also done horizontally. This means a module flip
>> then a view flip does not produce the what you started with (the
>> module will be rotated 180).
>> Is there a reason for this? It was reported as a bug in 2014 and
>> confirmed: https://bugs.launchpad.net/kicad/+bug/1374928
>> Changing the Flip() functions to flip x, not y, across the board would
>> be pretty easy, but it would obviously be a change for people used to
>> it.
>> I feel like since I have more pixels across than vertically, flip
>> horizontally make more sense, and it keeps the part the same way up in
>> the board, and it's consistent with text and view flips.
>> Cheers,
>> John
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