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Re: Through hole pad colors have changed

 

On 4/17/2017 4:44 AM, jp charras wrote:
> Le 17/04/2017 à 09:55, Nick Østergaard a écrit :
>> Hello Jean-Pierrie et. al.
>>
>> I noticed that the colors for plated through holes have changed
>> recently and I found it seems to happen in:
>> bf21640ae567b9d4f69171e283b61a234997c9ab
>>
>> I wonder why this "default" color change has happened without being
>> mentioned on the dev list, or if it is an unintentional change.
>>
>> Actually it also happens for NPTH pads, so I guess it is only
>> dependent on the copper layers.
>>
>> I attached a screenshot for visualization.
>>
>> Regards
>> Nick
> 
> bf21640ae567b9d4f69171e283b61a234997c9ab fix a color issue.
> The report is:
> "Fix a few issues when changing a color in render, in GAL mode.
> Now colors of ratsnest, vias, not plated holes and anchors can be set.
> However not plated holes still have a color issue"
> 
> I tried to fix the color issue for holes.
> However hole color (plated and not plated holes) was sometimes lost ( for instance after switching
> from hight contrast mode to normal mode, only in OpenGL), and I did not really solved this issue.
> 
> A temporary fix was to always use the background color for plated hole, and accept the color issue
> for not plated holes.
> 
> The full fix is to be done later (with perhaps a user selectable color for plated holes),
> with other fixes in color choice and visibility,
> the current choice is no longer suitable for a few items in GAL mode (for instance the through hole
> pads) and even in legacy mode (many items in Render panel) due to changes in Pcbnew over the years.
> 

Does this have anything to do with Jon's layer ID refactor or is it
related to something else?


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