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Re: GAL canvas strategy

 

3 more commits:

1) re-wrote my previous unit handling to also work for libEdit
2) fixed a crash bug when cancelling a block selection
3) fixed a bug in text measurement (which exists in master but is never triggered due to using a single GAL)

Cheers,
Jeff.


> On 2 Sep 2018, at 00:42, Jeff Young <jeff@xxxxxxxxx> wrote:
> 
> Another commit is up with 4 fixes for various orientation and alignment issues.
> 
> Cheers,
> Jeff.
> 
> 
>> On 31 Aug 2018, at 22:42, Jeff Young <jeff@xxxxxxxxx> wrote:
>> 
>> Hi Tom,
>> 
>> Two more commits.
>> 
>> The first implements hidden text, lines, etc.
>> 
>> The second fixes the draw order issues.  I couldn’t get the layerDepth stuff to work, either for Eeschema or LibEdit.  
>> 
>> For Eeschema, where we put only the component in the VIEW (and draw all the children from it) I resorted to draw order (body-colour-filled items first, then all others).  
>> 
>> For LibEdit, where we put the individual items in the VIEW, I used the drawPriority.  This works well, although it does mean getting rid of all the AdvanceDepth() calls in SCH_PAINTER.
>> 
>> Both are marked as heuristics until we provide a user-editable z-order.
>> 
>> Anyway, give it a look and let me know what you think.
>> 
>> Cheers,
>> Jeff.
>> 
>> 
>>> On 31 Aug 2018, at 00:13, Jeff Young <jeff@xxxxxxxxx> wrote:
>>> 
>>> One more commit (adds dangling ends for lines and labels).
>>> 
>>> 
>>>> On 30 Aug 2018, at 21:41, Jeff Young <jeff@xxxxxxxxx> wrote:
>>>> 
>>>> Yes, that’s “a couple more issues completed”, not “a couple more issues found”. ;)
>>>> 
>>>>> On 30 Aug 2018, at 21:38, Tomasz Wlostowski <tomasz.wlostowski@xxxxxxx> wrote:
>>>>> 
>>>>> On 30/08/18 21:49, Jeff Young wrote:
>>>>>> A couple more for you:
>>>>>> 
>>>>>> 1) pin name/number offset
>>>>>> 2) pin electrical types
>>>>>> 3) hidden pins
>>>>>> 4) dangling pins (pin targets)
>>>>> 
>>>>> Did you mean you just did them (judging from your commits to the repo)?
>>>>> 
>>>>> Tom
>>>> 
>>>> 
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>>> 
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>> 
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> 
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