Wayne,
Thanks for the clarification. It just seemed somewhat odd to me to
have
them override scripting to on when all were on by default. Also,
thanks
for updating the dev docs to represent the changes.
On a similar note, it appears that none of the other scripting defines
have their dependency on KICAD_SCRIPTING in the cmake file, so you
could
potentially compile with wxpython on and scripting off and get a build
error. I doubt that anyone will try this, but it might be nice to at
least make those behave similarly to the action menu/module scripting
defines (so they automatically turn on KICAD_SCRIPTING when they are
enabled). I will put a patch for that together once I finish up some
other work.
-Ian
On Thu, Jun 6, 2019 at 5:07 PM Wayne Stambaugh <stambaughw@xxxxxxxxx
<mailto:stambaughw@xxxxxxxxx>> wrote:
Hey Ian
On 6/5/19 1:03 PM, Ian McInerney wrote:
> I was just noticing based on a post on the kicad forums that the
CMake
> script will forcefully enable KICAD_SCRIPTING if either
> KICAD_SCRIPTING_ACTION_MENUS or KICAD_SCRIPTING_MODULES is
turned on.
> This means to really disable scripting the user has to
explicitly
force
> all 3 to off (since they are all on by default). Is there are
reason for
> making those two options take priority over the overall
scripting
> support option instead of having KICAD_SCRIPTING take priority
and
> disable those two when it is disabled? It seems more intuitive
if
> KICAD_SCRIPTING has overall control of the scripting
environment, and
> the others are dependent upon it.
KICAD_SCRIPTIN_MODULES and KICAD_SCRIPTING_ACTION_MENUS depend on
KICAD_SCRIPTING being built so it has to be enabled. However,
KICAD_SCRIPTING does not depend on the other two so it can be
enabled by
itself.
>
> This hierarchy is not actually mentioned in any of the build
docs
>
here http://docs.kicad-pcb.org/doxygen/md_Documentation_development_compiling.html ;(and
> the docs seem to be slightly out of date also, since they say
> KICAD_SCRIPTING_ACTION_MENU defaults to off when it is actually
on by
> default), so if nothing else it would be good to mention it in
the
build
> docs so people who really don't want scripting know to disable
all 3.
I will update the compiling doc to reflect this.
Wayne
>
> -Ian
>
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