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Message #45501
Re: Was the initial graphics mode screen removed?
Le 11/01/2022 à 21:10, Jon Evans a écrit :
> IMHO, we shouldn't remove anything that helps to deal gracefully
with the diversity of situations (like a virtual machine), graphics
hardware and video drivers... and their possible bugs ! (as stated
about X11/Mesa).
[...]
we need to push forward into more modern hardware-accelerated graphics
APIs in order to make it possible to implement some desirable
features, help performance on large designs, etc.
The idea is that instead of being stuck on some "lowest common
denominator" OpenGL, we can instead for example use DirectX on Windows
and Metal on macOS.
-Jon
It would be nice, then, to choose a modern backend that supports
natively multiple hardware engine, including a pure software rendering
that could be used as "fallback". Slower, but may save the day to some.
These third party graphics layers are usually multi platform/OS, and a
software only rendering option is reasonable expectation, but I really
don't know what is the current "offer", in 2021.
Anyway, taking this into account from the beginning could make it happen
with very little development overhead later.
(BTW, OpenGL may well still be the hidden engine for Unix-like systems -
just my guess).
Pierre.
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