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Re: Keyword "_T" for translations?

 

On 9/3/2016 8:42 AM, jp charras wrote:
> Le 03/09/2016 à 14:30, Wayne Stambaugh a écrit :
>> On 8/31/2016 3:14 PM, Carsten Schoenert wrote:
>>>
>>> Am 31.08.2016 um 21:08 schrieb Carsten Schoenert:
>>> [...]
>>>
>>> To be more precise
>>>
>>>> $ git grep -n " _T( \""
>>>
>>>> 3d-viewer/3d_cache/dialogs/dlg_select_3dmodel.cpp:143:    wxButton* btn_OK = new wxButton( this, wxID_OK, _T( "OK" ) );
>>>> 3d-viewer/3d_cache/dialogs/dlg_select_3dmodel.cpp:144:    wxButton* btn_Cancel = new wxButton( this, wxID_CANCEL, _T( "Cancel" ) );
>>>> common/dialog_about/aboutinfo.h:97:        copyrightText.Replace( _T( "(c)" ), utf8_copyrightSign );
>>>> common/dialog_about/aboutinfo.h:98:        copyrightText.Replace( _T( "(C)" ), utf8_copyrightSign );
>>
>> Does anyone know if the copyright symbol should get translated?  I never
>> really thought about it but I'm guessing it doesn't.
> 
> I don't think it should be translated (I am talking only as French translator).
> 
> Moreover, these lines are conditionally compiled:
> #if wxUSE_UNICODE
> ...
> 
> Just remove this code.
> I am pretty sure wxUSE_UNICODE is always true.
> Because I don't think kicad can work in ANSI mode  (if still exists in wxWidgets >= 3.0).
> 
> Thanks.

I thought so.  I believe as of wx 3.0 we should not be using the wxT()
macro for strings that don't need translated.

> 
>>
>>>> pcbnew/dialogs/dialog_edit_module_for_BoardEditor.cpp:501:        wxMessageBox( msg, _T( "Edit 3D file name" ) );
>>>> pcbnew/dialogs/dialog_edit_module_for_Modedit.cpp:352:        wxMessageBox( msg, _T( "Edit 3D file name" ) );
>>>> scripting/python_scripting.cpp:290:        bool success = wxPyConvertSwigPtr( result, (void**) &window, _T( "wxWindow" ) );
>>>> scripting/python_scripting.cpp:293:        wxASSERT_MSG( success, _T( "Returned object was not a wxWindow!" ) );
>>>
>>
>>
> 
> 



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