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Re: Bug heat UI

 

On Fri, 2010-01-08 at 22:46 -0600, Deryck Hodge wrote:
> We could have differing
> shades of red/orange for levels of heat and/or have slightly larger
> flames for hotter levels.

Colourblindness alert! Some users won't be able to see the difference
between reds and oranges, or will be able to tell but won't know which
is which, and eve if they can tell, which colour is hottest? I like
using size, but that will fail for blind folk (like Luke) unless a good
alt tag is set.

> I remember discussions about this at UDS with you, and I was never
> fully convinced.  After thinking some more about it, it just seems
> like a bad idea.  I know you're concerned about a bug that a team may
> want to put off working on indefinitely and yet it's still in the list
> annoying them, but I think we need to get the algorithm right so this
> doesn't happen or the project should use Won't Fix or Invalid to be
> honest about intent.

FWIW I agree: a list of 'most interesting bugs from a users perspective'
isn't useful if its not that ;) Perhaps though Martin is thinking about
how developers farm their work lists based on such a list. What might be
nice is inline editing of importance, so bugs that are in the list and
too low a priority can be bumped up - then the normal selection of 'what
to work next' will show said bug.

> Yeah, this gets tricky.  The only thought I have now is to steal away
> the flame icon, place it somewhere away from the affected users count,
> and have the icon be different color and larger depending on the heat
> of the bug.  But what goes in this place if there is no heat value?
> And maybe this is a terrible idea.  I'll note that it's late for me if
> it is. ;)

If heat is a computed number, show the number [and allow us to see what
when into the computation]. Numbers are simple things, they let us
understand whats going on as a user of Malone. Unlike karma individual
reputation isn't going to rest on this number so we don't have to be as
opaque as we were there.

-Rob

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