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Re: Bug heat UI

 

On Wed, Jan 13, 2010 at 5:44 AM, Graham Binns <graham@xxxxxxxxxxxxx> wrote:
> 2010/1/13 Gavin Panella <gavin.panella@xxxxxxxxxxxxx>:
>> I think a bar would be easier than icons.
>>
>> If we choose, say, 3 levels, we have to decide into which level each
>> bug falls. Which means we need to either choose arbitrary partitions,
>> or calculate them.
>>
>> IMO, a really simple first iteration would be to have a bar sized
>> directly proportional to the bug heat, with no log scale, and no
>> variable colour.
>>
>
> Hmm, I suppose that's not too difficult to do. Although I'm not
> convinced that arbitrary boundaries is any harder (though obviously
> we'd need icons, so I guess it entails some extra effort).
>

We should do two mockups: one showing how an icon indicator would
look, the other showing the bar indicators Gavin likes.  I don't think
we should make this particular choice over which one is easier to
implement in code.  We should pick what works best in the UI.

Cheers,
deryck

-- 
Deryck Hodge
https://launchpad.net/~deryck
http://www.devurandom.org/



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