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Re: Displaying error messages on the UI

 

Oh OK, may be I was mistaken.

Anyways, as mentioned in the other email, I've started implementing the
remove object methods for services.

It'll take a while, but i'll have the GameVersion related ones done soon.


On Wed, May 18, 2011 at 11:01 PM, Jens Pfau <jens.pfau@xxxxxxxxx> wrote:

> The problem with the top bar is that it wouldn't look nice when an error
> message spans multiple lines.
>
> We could just create a new div in Mugle.html above the main-panel div.
>
> Gmail shows messages at a similar spot and not in the top bar.
>
>
>
> On Wed, May 18, 2011 at 10:56 PM, Prageeth Silva <prageethsilva@xxxxxxxxx>wrote:
>
>> OK my mistake. I think the one Jens mentioned was was another
>> error-display message used by the initial popup window. I can't remember why
>> i ended up removing this particular one using Mugle.java.
>>
>> May be we can use this for error messages. Do you want me to go ahead and
>> implement it? If so, which would the perfect spot be? I personally like the
>> top bar because we already have allocated space at the top.
>>
>> Where as, the top of the contents panel would mean that there can be cases
>> that the message appears on top of (z-index increased) other objects, OR we
>> may have to push them down.
>>
>> Another reason I don't like having it there is that, we should always be
>> able to clear the whole contents panel at any given time and not have to
>> think of the common divs that should be regenerated.
>>
>> However, I may be wrong; so let me know what exactly needs to be
>> implemented.
>>
>>
>> On Wed, May 18, 2011 at 10:44 PM, Matt Giuca <matt.giuca@xxxxxxxxx>wrote:
>>
>>> That may be true, but we don't *have* to remove it. Just hide it (either
>>> with CSS display: hidden, or some GWT method for hiding objects) and bring
>>> it back when an error occurs.
>>>
>>
>>
>>
>> --
>> *Prageeth Silva*
>>
>
>


-- 
*Prageeth Silva*

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