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Message #00793
Re: New Multitouch Games
On Feb 23, 2011, at 11:18 PM, Chase Douglas wrote:
> On 02/22/2011 09:56 AM, Ulrich von Zadow wrote:
>> The second is that with mesa rendering, libstdc++ and mesa interact to cause a segfault on start. It can be worked around with export LD_PRELOAD=libstdc++, but that's obviously not a general solution. Here is the old bug report on launchpad - it's still accurate:
>> https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/259219
>> And this is what we're doing about it right now:
>> https://www.libavg.de/wiki/index.php/Known_Linux_Installation_Issues#glibc_invalid_pointer
>
> For this particular issue I've proposed a hack to manually load
> libstdc++ before Mesa:
>
> https://code.launchpad.net/~chasedouglas/utouch/libavg-packaging-load-libstdc++/+merge/50995
A huge thanks for that patch. It works around a big problem we've had for a long time :-). I've integrated it upstream and OXullo will put it into the package.
> I'm taking a look at the real issue in Mesa though. We'll see how that goes.
>
> As Stephen noted, I think we should set up project spaces in launchpad,
> if only just for the packaging of the games. Right now you're
> piggy-backing off of the utouch meta project, and though we don't really
> mind :), we should get you your own space. I'd be happy to help you with
> this if you'd like. Would you like to chat on IRC to set this up? Catch
> me on #ubuntu-touch, my nick is cnd, and we can get started.
OXullo will be doing the packaging, but give him a bit of time - he's currently swamped with work that pays money.
Cheers,
Uli
--
Any technology distinguishable from magic is insufficiently advanced.
Ulrich von Zadow | +49-172-7872715
Jabber: coder@xxxxxxxxxx
Skype: uzadow
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