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Message #07688
Re: interested hobby developer
Hi Nick,
What introduction and welcome in the free Open source world and specially
in the project Openshot Video Editor.
Could you put again your attachment ? It seems to be lost somewhere. :-(
Like Andy have already said, there are in our todo-list and it will be
great if somebody would/could like to implement them.
Effectivelly, we 'll change last year at our own library called
libopenshot which will replace MLT. So, it doesn't matter if you are not
familiar with MLT.
For the moment, nobody other the core engine of the project has access at
this one. Don't worry, when she will be finished this situation will change.
First, lest take a look at your ideas.
Thanks.
2012/6/17 Nick Watts <fatalglory@xxxxxxxxx>
> Wow, that does change things. That's a pretty big step to take, may I ask
> what the key reasons are? I'm not that familiar with MLT, does it have
> some major shortcoming? Also, is there somewhere I can check out the
> progress, details, etc. of the new library?
>
>
> On Sun, Jun 17, 2012 at 8:53 PM, Andy Finch <we.rocked.in79@xxxxxxxxx>wrote:
>
>> Hi Nick,
>>
>> I think your attachment got lost somehow, could you send it again?
>>
>> In general, those new features you mention are all on the todo list, so
>> it would be great to have someone working on them.
>>
>> One thing to bear in mind at the moment - later this year, work will
>> begin on moving Openshot away from using the MLT video library to our own
>> library. This will affect those features you mention.
>>
>> But lets take a look at your ideas first and start from there.
>>
>> Thanks,
>> Andy.
>>
>> On 16 June 2012 04:09, Nick Watts <fatalglory@xxxxxxxxx> wrote:
>>
>>> Hey Openshot crew, my name's Nick. I'm an ex-software developer, but I
>>> still code for a hobby. I'm interested in doing some work on Openshot.
>>> I've been a Cinelerra user in the past, and there's some particular
>>> features that I'd like to try and implement in Openshot (mainly the
>>> ability
>>> to keyframe arbitrary values and effects, like audio volume, video
>>> opacity,
>>> XYZ transform, etc).
>>>
>>> I've grabbed and browsed the code from bzr, and did a bit of a mockup
>>> this
>>> morning (attached). What I was hoping for was some feedback on the
>>> direction the mockup is going. I know Openshot is aimed somewhat at the
>>> beginner, and these are some slightly more advanced features that I want
>>> to
>>> add. If you guys think this is incompatible with your vision for
>>> Openshot,
>>> that's fine. In that event I'd probably have a crack at working on
>>> Pitivi. Openshot looks like a more friendly beast to hack on, but I'd
>>> rather not have to fork it to put features in. Again, hope that doesn't
>>> all sound too extreme, just don't want the work to go to waste.
>>>
>>> Let me stress I'm not trying to tell you guys what to do. This mockup
>>> just
>>> shows some things I would love to see in Openshot, and I'm prepared to
>>> get
>>> my hands dirty working on them. What I really want to know is, do these
>>> ideas line up roughly with the current future vision for Openshot? P.S.
>>> Is
>>> there a UI brainstorming wiki or something I should have checked before
>>> sending this? I found none, but I might just have missed it or
>>> something.
>>> If so I'm sorry, I didn't mean to circumvent the system.
>>>
>>> Looking forward to hearing from anyone and everyone :)
>>> God bless.
>>>
>>> _______________________________________________
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>>>
>>
>
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