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Message #00072
Re: Qreator as a decoder
Al 30/05/13 12:19, En/na Stefan Schwarzburg ha escrit:
> Hi David,
>
> Great work! Decoding is definitely very important on the phone!
>
> As for the libraries, we should also look at zbar, if we can not get
> your plugin to work right away.
Ah, I didn't know about zbar, good find! Looking at the code, though, it
seems that the Qt bindings date from 2009, so they might need to be
ported to Qt 5.0 as well:
http://sourceforge.net/p/zbar/code/ci/default/tree/qt/
I'm making some limited progress on getting the plugin to work, so
hopefully next week we might have something to play with. Otherwise, we
can keep looking for other options.
> And I will add a thrid step to the blueprint, which is
> "interpretation", and is very important as well (and will be a lot of
> detail work).
>
Ok, excellent. Yes, feel free to edit the blueprint's whiteboard.
> Do you plan to use more blueprints in the future and less trello?
>
I've actually been thinking about it, and I'd like to keep both.
Blueprints are relatively lightweight, and are good for writing or
keeping track of more detailed specs that would not be possible to
elaborate on Trello. What I like about them is that they can be
integrated with the project releases in Launchpad and they can be
milestoned, so they are also useful for release management.
Trello is awesome for tracking more focused work items, so I'd like to
keep it too :)
So I'd suggest using blueprints for spec writing, milestoning and more
general work items. I.e. something that's not updated very often,
whereas we can track the regular work on Trello.
Does that sound ok?
Cheers,
David.
> Cheers,
> Stefan
>
>
> On Wed, May 29, 2013 at 9:37 PM, David Planella
> <david.planella@xxxxxxxxxx <mailto:david.planella@xxxxxxxxxx>> wrote:
>
> Hi,
>
> I've been doing some research and hacking to investigate making
> Qreator a QR code decoder (and barcode along the way).
>
> I've decided to put some ideas on how this could work and the
> results of the research on a blueprint. Any comments (here or on
> the blueprint's whiteboard) will be most welcome!
>
> https://blueprints.launchpad.net/qreator/+spec/qreator-as-decoder
>
> Cheers,
> David.
>
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