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Re: PMD with Kernel 3.11 and Mesa 9.2 working

 

Hi Gerard,

did you executed initramfs, so that the firmware is copied to /boot?
I am using kernel 3.11 without any glitches

regards

Am 14.09.2013 16:25, schrieb Gerald Nunn:
> Roberto,
> 
> You can run the benchmark by doing the following:
> 
> a. sudo apt-get install glmark2
> b. Then open a command prompt and run glmark2
> 
> It seems pretty stable so far (other then the artifacts on the GDM login screen)
> but I am having one issue where UVD (for hardware acceleration of video) is not
> initializing and I'm not sure why. Initially I had just updated the TURKS radeon
> firmware but it was complaing about needing SUMO for the uvd so I copied that as
> well and re-installed the kernel but no luck in getting UVD to work. 
> 
> If you want to try using the latest stuff yourself here I used the basic
> instructions
> here http://askubuntu.com/questions/324733/how-to-enable-the-radeon-dynamic-power-management-feature-in-ubuntu-13-04.
> Below are my steps in short form
> 
> 1. Boot the computer in Ubuntu with the PMD NOT attached
> 2. Copy the latest radeon firmware files into /lib/firmware/radeon, you need the
> TURKS and SUMO firmware (SUMO for UVD). Backup your old firmware first
> 3. Install the latest kernel, I used the instructions
> here http://ubuntuhandbook.org/index.php/2013/09/linux-kernel-3-11-released-install-upgrade-in-ubuntu-13-0412-04/
> 4. Update grub to include the radeon.dpm=1 parameter
> 5. Reboot, if you want the latest mesa 9.2 which helps performance a bit install
> the xorg-edgers ppa
> 6. Make config changes necessary to detect PMD attached and use radeon driver as
> per here
> http://forum.notebookreview.com/sony/702034-sony-vaio-z-2012-review-linux-perspective.html
> 
> And that's it, but like I said I'm not swearing this setup is stable at this
> point as I just started playing with it yesterday. Also, I tried running the
> glmark2 against the Intel card and it gave me a segfault on one of the later tests. 
> 
> I will also say while this setup feels somewhat faster then previously plus you
> get the benefit of power management, the radeon card in the PMD is still slower
> then the built in intel graphics. I used to think it was just an open source
> driver issue but at this point I'm not too sure, I'm wondering if it has
> something do with the way Linux manages PCI as the PMD basically extends the PCI
> system through light peak/thunderbolt. I just don't know enough to determine
> this though.
> 
> Gerald
> 
> 
> 
> On Sat, Sep 14, 2013 at 7:30 AM, Roberto Gardenier <robertogardenier@xxxxxxxxx
> <mailto:robertogardenier@xxxxxxxxx>> wrote:
> 
>     Hi Gerald, 
> 
>     Thanks for sharing this. I currently havent touched my device in a few
>     months so its probably still at 3.8 in 13.04. If you could send me the
>     instructions on how to setup this benchmark then i'd be happy to send the
>     results back to you.
> 
>     Also if you could share the instructions on how to get to this stable
>     situation then i'd be very happy. I still was encountering problems with the
>     pmd.
> 
>     Kind regards,
>     Roberto Gardenier
> 
>     Op 14 sep. 2013 00:43 schreef "Gerald Nunn" <gnunn@xxxxxxxxxxxx
>     <mailto:gnunn@xxxxxxxxxxxx>> het volgende:
> 
>         Guys,
> 
>         So I built the bullet and upgraded my Ubuntu Gnome 13.04 environment to
>         use the 3.11 kernel and Mesa 9.2 to take advantage of dynamic power
>         management and hopefully improve the performance of games. Upgrading
>         went smoothly and the only graphical issue so far in light testing is
>         that GDM is a bit wonky looking when I go to login but still useable.
>         Once I am logged in the Gnome desktop is just fine.
> 
>         I'm happy to report that DPM works great and my PMD fan is not working
>         hard any longer, the GPU temp is down to 48 degrees versus the 59 it was
>         previously. Additionally when starting a game or running a GPU benchmark
>         the fan ramps up in response the GPU ramping up. Keep in mind I only
>         just started testing, I'll post an update after the weekend.
> 
>         Anyways, I ran glmark2 on and got the results below. I'm curious what
>         other folks are getting who are using the PMD so it would be great if
>         anyone else could report their results. I stupidly did not run the
>         benchmark before making the changes and now that I'm stable I don't want
>         to undo everything just for that.
> 
>         =======================================================
>             glmark2 2012.08
>         =======================================================
>             OpenGL Information
>             GL_VENDOR:     X.Org
>             GL_RENDERER:   Gallium 0.4 on AMD TURKS
>             GL_VERSION:    3.0 Mesa 9.2.0-devel
>         =======================================================
>         [build] use-vbo=false: FPS: 348 FrameTime: 2.874 ms
>         [build] use-vbo=true: FPS: 1768 FrameTime: 0.566 ms
>         [texture] texture-filter=nearest: FPS: 1616 FrameTime: 0.619 ms
>         [texture] texture-filter=linear: FPS: 1615 FrameTime: 0.619 ms
>         [texture] texture-filter=mipmap: FPS: 1663 FrameTime: 0.601 ms
>         [shading] shading=gouraud: FPS: 1635 FrameTime: 0.612 ms
>         [shading] shading=blinn-phong-inf: FPS: 1635 FrameTime: 0.612 ms
>         [shading] shading=phong: FPS: 1606 FrameTime: 0.623 ms
>         [bump] bump-render=high-poly: FPS: 1366 FrameTime: 0.732 ms
>         [bump] bump-render=normals: FPS: 1752 FrameTime: 0.571 ms
>         [bump] bump-render=height: FPS: 1693 FrameTime: 0.591 ms
>         [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 927 FrameTime: 1.079 ms
>         [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 425 FrameTime:
>         2.353 ms
>         [pulsar] light=false:quads=5:texture=false: FPS: 1478 FrameTime: 0.677 ms
>         [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4:
>         FPS: 471 FrameTime: 2.123 ms
>         [desktop] effect=shadow:windows=4: FPS: 663 FrameTime: 1.508 ms
>         [buffer]
>         columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map:
>         FPS: 201 FrameTime: 4.975 ms
>         [buffer]
>         columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata:
>         FPS: 818 FrameTime: 1.222 ms
>         [buffer]
>         columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map:
>         FPS: 206 FrameTime: 4.854 ms
>         [ideas] speed=duration: FPS: 1082 FrameTime: 0.924 ms
>         [jellyfish] <default>: FPS: 588 FrameTime: 1.701 ms
>         [terrain] <default>: FPS: 132 FrameTime: 7.576 ms
>         [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1503 FrameTime:
>         0.665 ms
>         [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1248 FrameTime:
>         0.801 ms
>         [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1504 FrameTime:
>         0.665 ms
>         [function] fragment-complexity=low:fragment-steps=5: FPS: 1499
>         FrameTime: 0.667 ms
>         [function] fragment-complexity=medium:fragment-steps=5: FPS: 1367
>         FrameTime: 0.732 ms
>         [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1507
>         FrameTime: 0.664 ms
>         [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1499
>         FrameTime: 0.667 ms
>         [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 548
>         FrameTime: 1.825 ms
>         =======================================================
>                                           glmark2 Score: 1145 
>         =======================================================
> 
>         Thanks,
> 
>         Gerald
> 
> 
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