← Back to team overview

sony-vaio-z-series team mailing list archive

Re: PMD with Kernel 3.11 and Mesa 9.2 working

 

Your score is better!
I have  glmark2 Score: 1108 and you have 1145.
Mesa 9.3 comes from here ppa:oibaf/graphics-drivers

gyhor

Am 17.09.2013 12:15, schrieb Gerald Nunn:
> Looks like double the glmark score I'm getting. I tried update-initramfs last
> night but it made no difference as it doesn't include the radeon firmware. I
> know the new firmware is being picked up because it was complaining about
> missing SUMO_uvd.bin until I added it.
> 
> What distro are using and are you manually building the kernel and mesa 9.3 or
> getting them from repositories?
> 
> Gerald
> 
> On Sep 17, 2013 3:56 AM, "Gyhor" <gyhor@xxxxxx <mailto:gyhor@xxxxxx>> wrote:
> 
>     Hi,
>     that are my stats (with a triple monitor-configuration (two on the radeon and
>     the internal display)
> 
>      glmark2
>     =======================================================
>         glmark2 2012.08
>     =======================================================
>         OpenGL Information
>         GL_VENDOR:     X.Org
>         GL_RENDERER:   Gallium 0.4 on AMD TURKS
>         GL_VERSION:    3.0 Mesa 9.3.0-devel (git-aebd065 raring-oibaf-ppa)
>     =======================================================
>     [build] use-vbo=false: FPS: 413 FrameTime: 2.421 ms
>     [build] use-vbo=true: FPS: 1553 FrameTime: 0.644 ms
>     [texture] texture-filter=nearest: FPS: 1521 FrameTime: 0.657 ms
>     context mis-match in pipe_sampler_view_release()
>     [texture] texture-filter=linear: FPS: 1514 FrameTime: 0.661 ms
>     [texture] texture-filter=mipmap: FPS: 1548 FrameTime: 0.646 ms
>     [shading] shading=gouraud: FPS: 1538 FrameTime: 0.650 ms
>     [shading] shading=blinn-phong-inf: FPS: 1533 FrameTime: 0.652 ms
>     [shading] shading=phong: FPS: 1514 FrameTime: 0.661 ms
>     [bump] bump-render=high-poly: FPS: 1283 FrameTime: 0.779 ms
>     [bump] bump-render=normals: FPS: 1564 FrameTime: 0.639 ms
>     [bump] bump-render=height: FPS: 1548 FrameTime: 0.646 ms
>     [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1018 FrameTime: 0.982 ms
>     [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 731 FrameTime: 1.368 ms
>     [pulsar] light=false:quads=5:texture=false: FPS: 1424 FrameTime: 0.702 ms
>     [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 574
>     FrameTime: 1.742 ms
>     [desktop] effect=shadow:windows=4: FPS: 800 FrameTime: 1.250 ms
>     [buffer]
>     columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map:
>     FPS: 142 FrameTime: 7.042 ms
>     [buffer]
>     columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata:
>     FPS: 310 FrameTime: 3.226 ms
>     [buffer]
>     columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map:
>     FPS: 145 FrameTime: 6.897 ms
>     [ideas] speed=duration: FPS: 559 FrameTime: 1.789 ms
>     [jellyfish] <default>: FPS: 957 FrameTime: 1.045 ms
>     [terrain] <default>: FPS: 143 FrameTime: 6.993 ms
>     [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1459 FrameTime: 0.685 ms
>     [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1297 FrameTime: 0.771 ms
>     [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1458 FrameTime: 0.686 ms
>     [function] fragment-complexity=low:fragment-steps=5: FPS: 1464 FrameTime:
>     0.683 ms
>     [function] fragment-complexity=medium:fragment-steps=5: FPS: 1323 FrameTime:
>     0.756 ms
>     [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1454 FrameTime:
>     0.688 ms
>     [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1457
>     FrameTime: 0.686 ms
>     [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1015
>     FrameTime: 0.985 ms
>     =======================================================
>                                       glmark2 Score: 1108
>     =======================================================
> 
> 
>     Am 14.09.2013 00:43, schrieb Gerald Nunn:
>     > Guys,
>     >
>     > So I built the bullet and upgraded my Ubuntu Gnome 13.04 environment to
>     use the
>     > 3.11 kernel and Mesa 9.2 to take advantage of dynamic power management and
>     > hopefully improve the performance of games. Upgrading went smoothly and
>     the only
>     > graphical issue so far in light testing is that GDM is a bit wonky looking
>     when
>     > I go to login but still useable. Once I am logged in the Gnome desktop is
>     just fine.
>     >
>     > I'm happy to report that DPM works great and my PMD fan is not working
>     hard any
>     > longer, the GPU temp is down to 48 degrees versus the 59 it was previously.
>     > Additionally when starting a game or running a GPU benchmark the fan ramps
>     up in
>     > response the GPU ramping up. Keep in mind I only just started testing,
>     I'll post
>     > an update after the weekend.
>     >
>     > Anyways, I ran glmark2 on and got the results below. I'm curious what other
>     > folks are getting who are using the PMD so it would be great if anyone else
>     > could report their results. I stupidly did not run the benchmark before making
>     > the changes and now that I'm stable I don't want to undo everything just
>     for that.
>     >
>     > =======================================================
>     >     glmark2 2012.08
>     > =======================================================
>     >     OpenGL Information
>     >     GL_VENDOR:     X.Org
>     >     GL_RENDERER:   Gallium 0.4 on AMD TURKS
>     >     GL_VERSION:    3.0 Mesa 9.2.0-devel
>     > =======================================================
>     > [build] use-vbo=false: FPS: 348 FrameTime: 2.874 ms
>     > [build] use-vbo=true: FPS: 1768 FrameTime: 0.566 ms
>     > [texture] texture-filter=nearest: FPS: 1616 FrameTime: 0.619 ms
>     > [texture] texture-filter=linear: FPS: 1615 FrameTime: 0.619 ms
>     > [texture] texture-filter=mipmap: FPS: 1663 FrameTime: 0.601 ms
>     > [shading] shading=gouraud: FPS: 1635 FrameTime: 0.612 ms
>     > [shading] shading=blinn-phong-inf: FPS: 1635 FrameTime: 0.612 ms
>     > [shading] shading=phong: FPS: 1606 FrameTime: 0.623 ms
>     > [bump] bump-render=high-poly: FPS: 1366 FrameTime: 0.732 ms
>     > [bump] bump-render=normals: FPS: 1752 FrameTime: 0.571 ms
>     > [bump] bump-render=height: FPS: 1693 FrameTime: 0.591 ms
>     > [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 927 FrameTime: 1.079 ms
>     > [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 425 FrameTime: 2.353 ms
>     > [pulsar] light=false:quads=5:texture=false: FPS: 1478 FrameTime: 0.677 ms
>     > [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4:
>     FPS: 471
>     > FrameTime: 2.123 ms
>     > [desktop] effect=shadow:windows=4: FPS: 663 FrameTime: 1.508 ms
>     > [buffer]
>     >
>     columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map:
>     > FPS: 201 FrameTime: 4.975 ms
>     > [buffer]
>     >
>     columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata:
>     > FPS: 818 FrameTime: 1.222 ms
>     > [buffer]
>     >
>     columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map:
>     > FPS: 206 FrameTime: 4.854 ms
>     > [ideas] speed=duration: FPS: 1082 FrameTime: 0.924 ms
>     > [jellyfish] <default>: FPS: 588 FrameTime: 1.701 ms
>     > [terrain] <default>: FPS: 132 FrameTime: 7.576 ms
>     > [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1503 FrameTime: 0.665 ms
>     > [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1248 FrameTime: 0.801 ms
>     > [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1504 FrameTime: 0.665 ms
>     > [function] fragment-complexity=low:fragment-steps=5: FPS: 1499 FrameTime:
>     0.667 ms
>     > [function] fragment-complexity=medium:fragment-steps=5: FPS: 1367 FrameTime:
>     > 0.732 ms
>     > [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1507
>     FrameTime:
>     > 0.664 ms
>     > [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1499
>     > FrameTime: 0.667 ms
>     > [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 548
>     > FrameTime: 1.825 ms
>     > =======================================================
>     >                                   glmark2 Score: 1145
>     > =======================================================
>     >
>     > Thanks,
>     >
>     > Gerald
>     >
>     >
>     >
>     > _______________________________________________
>     > Mailing list: https://launchpad.net/~sony-vaio-z-series
>     > Post to     : sony-vaio-z-series@xxxxxxxxxxxxxxxxxxx
>     <mailto:sony-vaio-z-series@xxxxxxxxxxxxxxxxxxx>
>     > Unsubscribe : https://launchpad.net/~sony-vaio-z-series
>     > More help   : https://help.launchpad.net/ListHelp
>     >
> 
> 
>     _______________________________________________
>     Mailing list: https://launchpad.net/~sony-vaio-z-series
>     Post to     : sony-vaio-z-series@xxxxxxxxxxxxxxxxxxx
>     <mailto:sony-vaio-z-series@xxxxxxxxxxxxxxxxxxx>
>     Unsubscribe : https://launchpad.net/~sony-vaio-z-series
>     More help   : https://help.launchpad.net/ListHelp
> 



Follow ups

References