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Re: PMD with Kernel 3.11 and Mesa 9.2 working

 

My mistake, I was reading the date at the beginning as the score on my
mobile. I backed out all my changes and ran the glmark again and got a
score of 1020, so in not much difference between the before and after. I
did run Grimrock and it did run much better, previously anything other then
the special "Low" setting it has was a slideshow, this time I was able to
actually move past Low. Additionally the new code brings the dpm
capabilities which works well.

I'm just disappointed that the radeon card in the PMD still feels sluggish
in Gnome Shell compared to the Intel HD 4000 I use every day at work. I'm
going to try benchmarking the Intel card later today just as a comparison
point.

Thanks again for the input.

Gerald


On Tue, Sep 17, 2013 at 6:58 AM, Gyhor <gyhor@xxxxxx> wrote:

> Your score is better!
> I have  glmark2 Score: 1108 and you have 1145.
> Mesa 9.3 comes from here ppa:oibaf/graphics-drivers
>
> gyhor
>
> Am 17.09.2013 12:15, schrieb Gerald Nunn:
> > Looks like double the glmark score I'm getting. I tried update-initramfs
> last
> > night but it made no difference as it doesn't include the radeon
> firmware. I
> > know the new firmware is being picked up because it was complaining about
> > missing SUMO_uvd.bin until I added it.
> >
> > What distro are using and are you manually building the kernel and mesa
> 9.3 or
> > getting them from repositories?
> >
> > Gerald
> >
> > On Sep 17, 2013 3:56 AM, "Gyhor" <gyhor@xxxxxx <mailto:gyhor@xxxxxx>>
> wrote:
> >
> >     Hi,
> >     that are my stats (with a triple monitor-configuration (two on the
> radeon and
> >     the internal display)
> >
> >      glmark2
> >     =======================================================
> >         glmark2 2012.08
> >     =======================================================
> >         OpenGL Information
> >         GL_VENDOR:     X.Org
> >         GL_RENDERER:   Gallium 0.4 on AMD TURKS
> >         GL_VERSION:    3.0 Mesa 9.3.0-devel (git-aebd065
> raring-oibaf-ppa)
> >     =======================================================
> >     [build] use-vbo=false: FPS: 413 FrameTime: 2.421 ms
> >     [build] use-vbo=true: FPS: 1553 FrameTime: 0.644 ms
> >     [texture] texture-filter=nearest: FPS: 1521 FrameTime: 0.657 ms
> >     context mis-match in pipe_sampler_view_release()
> >     [texture] texture-filter=linear: FPS: 1514 FrameTime: 0.661 ms
> >     [texture] texture-filter=mipmap: FPS: 1548 FrameTime: 0.646 ms
> >     [shading] shading=gouraud: FPS: 1538 FrameTime: 0.650 ms
> >     [shading] shading=blinn-phong-inf: FPS: 1533 FrameTime: 0.652 ms
> >     [shading] shading=phong: FPS: 1514 FrameTime: 0.661 ms
> >     [bump] bump-render=high-poly: FPS: 1283 FrameTime: 0.779 ms
> >     [bump] bump-render=normals: FPS: 1564 FrameTime: 0.639 ms
> >     [bump] bump-render=height: FPS: 1548 FrameTime: 0.646 ms
> >     [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1018 FrameTime: 0.982 ms
> >     [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 731
> FrameTime: 1.368 ms
> >     [pulsar] light=false:quads=5:texture=false: FPS: 1424 FrameTime:
> 0.702 ms
> >     [desktop]
> blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 574
> >     FrameTime: 1.742 ms
> >     [desktop] effect=shadow:windows=4: FPS: 800 FrameTime: 1.250 ms
> >     [buffer]
> >
> columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map:
> >     FPS: 142 FrameTime: 7.042 ms
> >     [buffer]
> >
> columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata:
> >     FPS: 310 FrameTime: 3.226 ms
> >     [buffer]
> >
> columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map:
> >     FPS: 145 FrameTime: 6.897 ms
> >     [ideas] speed=duration: FPS: 559 FrameTime: 1.789 ms
> >     [jellyfish] <default>: FPS: 957 FrameTime: 1.045 ms
> >     [terrain] <default>: FPS: 143 FrameTime: 6.993 ms
> >     [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1459 FrameTime:
> 0.685 ms
> >     [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1297 FrameTime:
> 0.771 ms
> >     [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1458 FrameTime:
> 0.686 ms
> >     [function] fragment-complexity=low:fragment-steps=5: FPS: 1464
> FrameTime:
> >     0.683 ms
> >     [function] fragment-complexity=medium:fragment-steps=5: FPS: 1323
> FrameTime:
> >     0.756 ms
> >     [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS:
> 1454 FrameTime:
> >     0.688 ms
> >     [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS:
> 1457
> >     FrameTime: 0.686 ms
> >     [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS:
> 1015
> >     FrameTime: 0.985 ms
> >     =======================================================
> >                                       glmark2 Score: 1108
> >     =======================================================
> >
> >
> >     Am 14.09.2013 00:43, schrieb Gerald Nunn:
> >     > Guys,
> >     >
> >     > So I built the bullet and upgraded my Ubuntu Gnome 13.04
> environment to
> >     use the
> >     > 3.11 kernel and Mesa 9.2 to take advantage of dynamic power
> management and
> >     > hopefully improve the performance of games. Upgrading went
> smoothly and
> >     the only
> >     > graphical issue so far in light testing is that GDM is a bit wonky
> looking
> >     when
> >     > I go to login but still useable. Once I am logged in the Gnome
> desktop is
> >     just fine.
> >     >
> >     > I'm happy to report that DPM works great and my PMD fan is not
> working
> >     hard any
> >     > longer, the GPU temp is down to 48 degrees versus the 59 it was
> previously.
> >     > Additionally when starting a game or running a GPU benchmark the
> fan ramps
> >     up in
> >     > response the GPU ramping up. Keep in mind I only just started
> testing,
> >     I'll post
> >     > an update after the weekend.
> >     >
> >     > Anyways, I ran glmark2 on and got the results below. I'm curious
> what other
> >     > folks are getting who are using the PMD so it would be great if
> anyone else
> >     > could report their results. I stupidly did not run the benchmark
> before making
> >     > the changes and now that I'm stable I don't want to undo
> everything just
> >     for that.
> >     >
> >     > =======================================================
> >     >     glmark2 2012.08
> >     > =======================================================
> >     >     OpenGL Information
> >     >     GL_VENDOR:     X.Org
> >     >     GL_RENDERER:   Gallium 0.4 on AMD TURKS
> >     >     GL_VERSION:    3.0 Mesa 9.2.0-devel
> >     > =======================================================
> >     > [build] use-vbo=false: FPS: 348 FrameTime: 2.874 ms
> >     > [build] use-vbo=true: FPS: 1768 FrameTime: 0.566 ms
> >     > [texture] texture-filter=nearest: FPS: 1616 FrameTime: 0.619 ms
> >     > [texture] texture-filter=linear: FPS: 1615 FrameTime: 0.619 ms
> >     > [texture] texture-filter=mipmap: FPS: 1663 FrameTime: 0.601 ms
> >     > [shading] shading=gouraud: FPS: 1635 FrameTime: 0.612 ms
> >     > [shading] shading=blinn-phong-inf: FPS: 1635 FrameTime: 0.612 ms
> >     > [shading] shading=phong: FPS: 1606 FrameTime: 0.623 ms
> >     > [bump] bump-render=high-poly: FPS: 1366 FrameTime: 0.732 ms
> >     > [bump] bump-render=normals: FPS: 1752 FrameTime: 0.571 ms
> >     > [bump] bump-render=height: FPS: 1693 FrameTime: 0.591 ms
> >     > [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 927 FrameTime: 1.079 ms
> >     > [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 425
> FrameTime: 2.353 ms
> >     > [pulsar] light=false:quads=5:texture=false: FPS: 1478 FrameTime:
> 0.677 ms
> >     > [desktop]
> blur-radius=5:effect=blur:passes=1:separable=true:windows=4:
> >     FPS: 471
> >     > FrameTime: 2.123 ms
> >     > [desktop] effect=shadow:windows=4: FPS: 663 FrameTime: 1.508 ms
> >     > [buffer]
> >     >
> >
> columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map:
> >     > FPS: 201 FrameTime: 4.975 ms
> >     > [buffer]
> >     >
> >
> columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata:
> >     > FPS: 818 FrameTime: 1.222 ms
> >     > [buffer]
> >     >
> >
> columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map:
> >     > FPS: 206 FrameTime: 4.854 ms
> >     > [ideas] speed=duration: FPS: 1082 FrameTime: 0.924 ms
> >     > [jellyfish] <default>: FPS: 588 FrameTime: 1.701 ms
> >     > [terrain] <default>: FPS: 132 FrameTime: 7.576 ms
> >     > [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1503
> FrameTime: 0.665 ms
> >     > [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1248
> FrameTime: 0.801 ms
> >     > [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1504
> FrameTime: 0.665 ms
> >     > [function] fragment-complexity=low:fragment-steps=5: FPS: 1499
> FrameTime:
> >     0.667 ms
> >     > [function] fragment-complexity=medium:fragment-steps=5: FPS: 1367
> FrameTime:
> >     > 0.732 ms
> >     > [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS:
> 1507
> >     FrameTime:
> >     > 0.664 ms
> >     > [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5:
> FPS: 1499
> >     > FrameTime: 0.667 ms
> >     > [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS:
> 548
> >     > FrameTime: 1.825 ms
> >     > =======================================================
> >     >                                   glmark2 Score: 1145
> >     > =======================================================
> >     >
> >     > Thanks,
> >     >
> >     > Gerald
> >     >
> >     >
> >     >
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