On Sun, May 24, 2009 at 10:45 PM, sakuramboo <sakuramboo@xxxxxxxxx> wrote:
Ryan Prior wrote:
That's actually the same when you buy it from the store, generally.
Most game stores don't allow returns, and it can be impossible to
predict whether a game will work well on your computer even if you've
got fairly modern hardware and licensed Microsoft Windows. This is one
of the drivers of illegal downloading of games; when you download
illegally, you aren't stuck with a bill when games don't work.
The difference is, if I have a problem running a certain piece of software,
I can contact the developers. With Wine, the developers will just say "You
are not running Windows, we can't help you." Then, if I contact the Wine
developers, they will just say "That is a problem with the way the program
was coded. Contact them."
Interesting. I've never been in contact with game developers unless it
was a beta test or a libre game, so I didn't consider that channel. Do
most gamers contact the developers when they have problems? It's not
something I've heard of.
The repos are not supposed to be storing documentation on how to configure
Wine. That is what winehq is for.
We can still put out our own Wine documentation, covering installation
on Ubuntu, where to look on WineHQ for good help, and information
specific to versions of Wine packaged in Ubuntu. It is important stuff
for gamers, and if you care about making life good for gamers on
Ubuntu, I think it's something we should work on. Promoting libre
games is an excellent project, but so long as there is significant
desire for non-libre games, we should keep player happiness in mind
when talking documentation.
But, also remember, non-libre does not mean Windows-only. Don't forget of
the native Linux titles out there.
By libre I mean, whether native or built against winelib, a game for
which source code and assets are available with a libre license; and
by non-libre, I mean everything else.