Hmm. If this is discouraged, then I would strongly encourage Canonical
to provide an OpenGL game app example in the developer
documentation... one showing "the right way" to do it. Having good
games is the biggest obstacle to Ubuntu touch's adoption that
Canonical has absolutely no direct control over, but providing a
sample would go a long way towards encouraging development in that
area. (all of the aforementioned is, of course, my personal opinion.)
On Mon, Jun 17, 2013 at 10:41 AM, Michael Zanetti
<michael.zanetti@xxxxxxxxxxxxx <mailto:michael.zanetti@xxxxxxxxxxxxx>>
wrote:
Hi,
On Monday 17 June 2013 17:18:32 Wim de Vries wrote:
> Is openGL supported (via QGLWidget)?
I guess it is, altough I discourage the use of QWidget on Ubuntu
Touch.
Anyways, yes, you can use C++/Qt OpenGL code. If you intent to
just create a
fullscreen View and paint everything yourself, I guess even
QGLWidget is a
valid option.
Hope this helps,
Michael
--
Mailing list: https://launchpad.net/~ubuntu-phone
<https://launchpad.net/%7Eubuntu-phone>
Post to : ubuntu-phone@xxxxxxxxxxxxxxxxxxx
<mailto:ubuntu-phone@xxxxxxxxxxxxxxxxxxx>
Unsubscribe : https://launchpad.net/~ubuntu-phone
<https://launchpad.net/%7Eubuntu-phone>
More help : https://help.launchpad.net/ListHelp
--
Sincerely,
Josh