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Re: unity and notifications

 

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Michael Jonker wrote on 17/09/10 13:58:
>
> It seems that, under the subject of 1)Unity  2)and notifications, the
> most discussion is concerning the 'Notification Bubble' (Thanks Matthew
> for pointing to the spec)

The specification is a separate document.
<https://wiki.ubuntu.com/NotifyOSD>

> 2) Yes - the current implementation of the bubble is functional. It
> notifies the user, it does fade when the mouse cursor is over it and
> you can work below it. Many people feel though that it hangs around
> too long

Often it does hang around too long, because length-based duration has
not been implemented yet. <https://wiki.ubuntu.com/NotifyOSD#duration>

>          and is visually invasive.

Yes. Its current appearance makes it look clickable when it is not, and
does not suit any theme other than Ambiance (not even Radiance).

>                                    How do we make it get out of the way
> intuatively and quickly without being accidentally dismissed?
> Suggestions so far:
> 
> -A heuristic approach
> -It does not reappear after a 'fade'
> -It stays in panel (against design guidelines)
> -It briefly goes to panel as a fading button after dismissal
> -A combination of above
> -Apologies if I missed any suggestions
> 
> 1) The topic of the original post - how does this work in Unity. More
> trickily - how does it work on touchscreen?
> In my opinion, if we can solve this elegantly the rest will follow.

When we designed Notify OSD, we did not have touch screens in mind.

> The starting point i feel is: You touch it and it goes away.
>...

So, how would you avoid touching it by accident just after it appears?

- -- 
Matthew Paul Thomas
http://mpt.net.nz/
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