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Re: Usability - Useless effect when clicking an icon (Unity)

 

minimize upon click is probably a bad idea. too easy for users to
accidentally lose their window

Hmm true. So doing nothing is the best behaviour (when there's only one
window)?

*Peterson*
*http://petercast.net*



On 10 December 2010 03:51, Spike Burch <spikeb@xxxxxxxxx> wrote:

> minimize upon click is probably a bad idea. too easy for users to
> accidentally lose their window
>
> On Thu, Dec 9, 2010 at 7:03 PM, Peterson Silva <peterson.235@xxxxxxxxx>
> wrote:
> > "That's what it does in Windows 7, for some applications but not others:
> > for example, it works for Windows Explorer, but not for Windows Backup."
> >
> > What an inconsistency oO
> >
> > "It's not what it does in Mac OS X, at all:"
> >
> > Sorry, I've never used a Mac, but as all the docks out there which try to
> > copy it somehow have this behaviour, I assumed that it was there where it
> > came from.
> >
> > "Unity will soon have something very much like this."
> >
> > Awesome! =D But then with only one window will it minimise after
> clicking?
> >
> > Peterson
> > http://petercast.net
> >
> >
> > On 9 December 2010 14:12, Matthew Paul Thomas <mpt@xxxxxxxxxxxxx> wrote:
> >>
> >> -----BEGIN PGP SIGNED MESSAGE-----
> >> Hash: SHA1
> >>
> >> Peterson Silva wrote on 08/12/10 15:01:
> >> >...
> >> > So the thing is, if you have only one instance of an active window and
> >> > you click its icon in the Launcher, the effect is useless. Users
> coming
> >> > from Windows 7 (or any other version of it for that matter) or Mac OS
> >> > will expect the application to minimize;
> >>
> >> That's what it does in Windows 7, for some applications but not others:
> >> for example, it works for Windows Explorer, but not for Windows Backup.
> >>
> >> It's not what it does in Mac OS X, at all: clicking the launcher of a
> >> running application always brings all its windows to the front, and if
> >> they already are, it does nothing.
> >>
> >> >...
> >> > So here's what we could do, then: to have different effects based on
> >> > the windows opened, but with a visual hint so the user knows what to
> >> > expect (and can easily understand the point of the behaviour). I'm not
> >> > currently using Unity, but as far as I remember, there's no visual
> hint
> >> > as to whether or not there are multiple instances of a window opened.
> >> > We could put a small emblem over the program icon in the launcher
> (like
> >> > in one of its corners) with a number indicating the number of windows.
> >> >...
> >>
> >> Unity will soon have something very much like this.
> >>
> >> - --
> >> Matthew Paul Thomas
> >> http://mpt.net.nz/
> >> -----BEGIN PGP SIGNATURE-----
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> >> Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/
> >>
> >> iEYEARECAAYFAk0A/+kACgkQ6PUxNfU6ecqDGgCgiiivwgBZp6o+Jh8i7cn6DxZL
> >> MqEAn1CSYglwHEYT4gzuhTKYcEUBrASN
> >> =z9At
> >> -----END PGP SIGNATURE-----
> >>
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