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Re: Usability - Useless effect when clicking an icon (Unity)

 

Why doesn't it work like it does in GNOME Panel Windows (pre7)?
One Window, unfocused -> make it focused
One Window, focused -> Minimize

From: peterson.235@xxxxxxxxx
Date: Fri, 10 Dec 2010 08:29:43 -0200
To: ayatana@xxxxxxxxxxxxxxxxxxx
Subject: Re: [Ayatana] Usability - Useless effect when clicking an icon	(Unity)

minimize upon click is probably a bad idea. too easy for users to

accidentally lose their window

Hmm true. So doing nothing is the best behaviour (when there's only one window)?
Petersonhttp://petercast.net





On 10 December 2010 03:51, Spike Burch <spikeb@xxxxxxxxx> wrote:


minimize upon click is probably a bad idea. too easy for users to

accidentally lose their window



On Thu, Dec 9, 2010 at 7:03 PM, Peterson Silva <peterson.235@xxxxxxxxx> wrote:

> "That's what it does in Windows 7, for some applications but not others:

> for example, it works for Windows Explorer, but not for Windows Backup."

>

> What an inconsistency oO

>

> "It's not what it does in Mac OS X, at all:"

>

> Sorry, I've never used a Mac, but as all the docks out there which try to

> copy it somehow have this behaviour, I assumed that it was there where it

> came from.

>

> "Unity will soon have something very much like this."

>

> Awesome! =D But then with only one window will it minimise after clicking?

>

> Peterson

> http://petercast.net

>

>

> On 9 December 2010 14:12, Matthew Paul Thomas <mpt@xxxxxxxxxxxxx> wrote:

>>

>> -----BEGIN PGP SIGNED MESSAGE-----

>> Hash: SHA1

>>

>> Peterson Silva wrote on 08/12/10 15:01:

>> >...

>> > So the thing is, if you have only one instance of an active window and

>> > you click its icon in the Launcher, the effect is useless. Users coming

>> > from Windows 7 (or any other version of it for that matter) or Mac OS

>> > will expect the application to minimize;

>>

>> That's what it does in Windows 7, for some applications but not others:

>> for example, it works for Windows Explorer, but not for Windows Backup.

>>

>> It's not what it does in Mac OS X, at all: clicking the launcher of a

>> running application always brings all its windows to the front, and if

>> they already are, it does nothing.

>>

>> >...

>> > So here's what we could do, then: to have different effects based on

>> > the windows opened, but with a visual hint so the user knows what to

>> > expect (and can easily understand the point of the behaviour). I'm not

>> > currently using Unity, but as far as I remember, there's no visual hint

>> > as to whether or not there are multiple instances of a window opened.

>> > We could put a small emblem over the program icon in the launcher (like

>> > in one of its corners) with a number indicating the number of windows.

>> >...

>>

>> Unity will soon have something very much like this.

>>

>> - --

>> Matthew Paul Thomas

>> http://mpt.net.nz/

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>> =z9At

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>

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