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Re: Design problem: Menus hidden by default in Unity

 

On 16.03.2011 10:23, Marc Lajoie wrote:

Advantages to current setup: Increases free vertical space; removes visual clutter; creates a disincentive to use the menu as an "indicator" conveying useful information for which it's not suited (more standardized and consistent menu headings across different applications is definitely something to be encouraged, taking the guesswork out of menu hunting).

Disadvantages: Menu is disconnected from unmaximized windows, potentially causing confusion; Menu is not discoverable for first-time user (new user won't know where the menu is unless he/she accidentally hovers over the panel)


adding one more disadvantage:
before, you could directly switch from one window to another windows menu by just one click, now you can't.


a solution I would like to see:
switching title/menu on mouse hover also for non-maximized windows. that would keep all advantages and avoid the disadvantages. plus we could have a configurable top panel again.... (...which is hidden when maximized windows appear)



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