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Message #05593
Re: New Unity lens - Contact lens
2011/4/19 frederik.nnaji@xxxxxxxxx <frederik.nnaji@xxxxxxxxx>:
>
> it's quite sexy, indeed!
> why not add a mockup for the maximized dash? in that one, you could make it
> show search results as large thumbs or "cards", just as Ian suggests above,
> and still have the actions on the right.
> i'd also swap the positions of "received messages" and "chat", and then
> probably think about renaming "received messages" into "history".
> thanks for an excellent thread
Hi Frederik
Thanks for your thought impulses. ‘History’ seems to be the right
terminology, and indeed the chat button should be faster to reach.
Sorry for the delayed response.
It took me some time to think and shape up the idea to fit different
screen sizes/dash stats. Also I thought about how Contact Lens could
be integrated into Unity in a more typical way -> icon wall.
New Contact Lens behavior
1a - non-maximized/small screen size - contact by icon wall:
When starting Contact Lens, an icon wall is displayed with typical
Unity categories (‘Recent’, ‘Most’, ‘All’), powered by Zeitgeist.
Categories are collapsed by default and only showing some entries
(less optical clutter). When selecting an icon, the contact
information fades/slides in from right to left, taking all screen
space.
1b - non-maximized/small screen size - contact by keyboard search:
1b behaves as 1a, except that the contact information will have a
‘search result area’ on the left as long as the search output has more
than one result.
Mock-up - http://goo.gl/UB64L
2 - maximized dash:
If the screen size is big enough I suggest to merge the search and result part.
Mock-up - http://goo.gl/Kh1Qm
In the end, it’s a mix of Seif Lotfy's original idea and typical
contact information - with some useful further action buttons.
Thibaut
References