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Re: Thoughts on Unity design

 

One thing I forgot: distraction. If you have several windows open on a
desktop you'll have to move outside the window you are currently
working in and both move your eyes and the cursor across other windows
(and maybe a distracting wallpaper or a cluttered desktop). Don't
think that matters? Google "distraction free writing", quite a demand
and market.
You can't minimize everything all the time or open everything on a new
workspace, that would be way too much micromanaging. Having
self-contained windows with static relation between interface elements
(direction and range) helps concentrating on your work.



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