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Re: Global menu in Oneiric Ocelot (11.10)

 

On 06/17/2011 11:14 AM, frederik.nnaji@xxxxxxxxx wrote:
But obviously our interaction hardware is
aiming at immediacy, correspondence, rather than symbolic crypticism or
text-driven menu-isms.

I can only guess you must be referring to (multi-)touch surfaces. But that's an addition, not a replacement.

Keyboard and mouse are still great to have for word processing, graphics, CAD and so on. The nature and quantity of required or useful commands and options in such fields hasn't changed.


So a menu-button would be a good step towards making the interface
perceptively simpler.

The perception is not limited to a first look. It includes what happens during interaction. In this sense, hiding something only to reveal it at some point does not make anything simpler.


--
Thorsten Wilms

thorwil's design for free software:
http://thorwil.wordpress.com/



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