some have suggested dynamic transparency for maximized windows.
we already have dynamic transparency on the panel. When we open the
dash and the panel turns transparent/chameleon. would be the same
thing, but like in reverse.
the panel would be transparent when the window is not maximized and
matches the window theme when maximized.
transparency is only nice to show off the desktop anyway and for
consistency/good looks, but not so much when working or using apps, so
this would turn back to opaque.
> Date: Tue, 22 Nov 2011 17:15:40 +0000
> From: afccarl1994@xxxxxxxxxxx
> To: ayatana@xxxxxxxxxxxxxxxxxxx
> Subject: Re: [Ayatana] Integrate the top bar with the launcher.
>
> IMO, it should use 'chameleon theming' like the launcher and dash. That
> way, everything is consistent. There has even been talk of lightDM
> using chameleon theming once the user wallpaper transitions have been
> implimented, so this would tie in even further. The only issue with
> this is that applications have started to use a dark toolbar at the top
> to match the window decorations, and these might look out of place if
> the window decorations are changed.
>
>
> On Tue 22 Nov 2011 17:00:38 GMT, frederik.nnaji@xxxxxxxxx wrote:
> > On Tue, Nov 22, 2011 at 17:25, Carl Ansell <afccarl1994@xxxxxxxxxxx
> > <mailto:afccarl1994@xxxxxxxxxxx>> wrote:
> >
> > That would require a new theme, so that the top bar, indicator
> > menus and window borders all look the same.
> >
> >
> >
> > On Tue 22 Nov 2011 11:33:11 GMT, Enrico Carafa wrote:
> >
> > In my opinion the top bar is too isolated from the launcher:
> > the launcher has trasparency and the top bar is all black. We
> > should integrate it better, like it results when the dash is
> > opened.
> >
> >
> > exactly.
> > Everytime i open up an Indicator Menu, i notice how Unity is all
> > transparent except for the indicator menus.
> > Outch. It's like a blind spot in my eye.
> >
> > So-called application windows already do a good job occupying screen
> > real estate with blank nothing, "grey areas", chrome and background
> > color, elements which have no purpose but to support the rectangular
> > window metaphor. Starting with Unity, it would be a great step ahead,
> > not to insist on rectangular shapes wherever possible, to keep one
> > interface which is predominantly glass-looking consistent within
> > itself and to start treating interactive display objects and
> > indications independently from what we remember as "windows".
> >
> >
>
>
>
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