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Re: Notifications in unity

 

On 02/12/2011 03:45, Dylan McCall wrote:
> On Wed, Nov 30, 2011 at 12:08 PM, Conscious User
> <conscioususer@xxxxxxxxx> wrote:
>> The most obvious one is the ugly gap when no synchronous notification
>> is being shown. But I personally think that making synchronous and
>> asynchronous informations have the same appearance and positioning
>> is a mistake by itself.
> 
> That this is the case should raise a red flag for everyone who has
> paid attention to NotifyOSD. A big part of the design is that an
> application can't control where notifications are. It can't treat a
> notification bubble as a part of its own user interface — neither as a
> dialog box nor a fancy tooltip. Yet indicator-sound is doing that
> intentionally, by default! That same thing goes against a big part of
> indicators, too: indicator-sound has no place assuming that indicators
> are at the top right of the screen or in any way related to
> notifications.

I'll assume you're talking about the notification that pops up when you scroll
on the volume icon.

This notification is exactly the same as the notification when you press the
volume buttons on the keyboard. I don't see any part of this behaviour depending
on the position of the notification on the desktop. Whether the volume indicator
appears at the top right, bottom left, or even centre of the screen, this
behaviour will be consistent between your sound indicator and your keyboard
volume buttons and is unlikely to look out of place (or at least any more out of
place than it will if it's in the centre/bottom left anyway).

-- 
Kind regards,
Loong Jin

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