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Re: Global Menu mockups for Unity

 

Oh, I have no problem with the grab handles. It's just they're meant for
multi touch screens. They aren't a good replacement for traditional window
management utilities.
On Dec 7, 2011 6:45 PM, "Omar B." <estelar57@xxxxxxxxxxx> wrote:

>  Still the feature is being introduced.
>
> I think these drag handles are self explanatory just by looking at them
> and provide that necessary extra surface area for resizing and dragging
> windows.
>
> and you might still be able to use part of the titlebar for dragging.
>
> The plugin can even be turn off.
> http://www.youtube.com/watch?v=uij2ZMxzVsg
>
> People will need to try to adapt to the behavior in the same way they had
> to adapt to some other stuff in unity or other DEs/OSs.
>
> But is a young project and if you think it needs tweaking you can always
> suggest it and some already have:
> http://ubuntuforums.org/showthread.php?t=1714969
>
> ------------------------------
> Date: Wed, 7 Dec 2011 16:00:08 -0700
> Subject: Re: [Ayatana] Global Menu mockups for Unity
> From: isantop@xxxxxxxxx
> To: estelar57@xxxxxxxxxxx
> CC: ayatana@xxxxxxxxxxxxxxxxxxx; frederik.nnaji@xxxxxxxxx;
> m.richardson.1990@xxxxxxxxxxxxx
>
> But users don't expect to not be able to move a window using the title
> bar, and similarly, we can't expect them to know how to do it any other way.
> On Dec 7, 2011 2:10 PM, "Omar B." <estelar57@xxxxxxxxxxx> wrote:
>
>  you mean Unity love/drag handles ?
>
> http://codearmada.com/2011/03/24/unity-has-love-handles/
>
> http://vindsl.com/images/vindsl-desktop-26-mar-2011%282%29.png
>
>
> they are going to incorporate it anyway so it would solve these dragging
> problems some mention with a few tweaks.
>
> i think that this should activate by clicking any corner or optionally via
> a window control.
>
>
> ------------------------------
> From: frederik.nnaji@xxxxxxxxx
> Date: Wed, 7 Dec 2011 19:33:20 +0100
> To: m.richardson.1990@xxxxxxxxxxxxx
> CC: ayatana@xxxxxxxxxxxxxxxxxxx
> Subject: Re: [Ayatana] Global Menu mockups for Unity
>
> On Wed, Dec 7, 2011 at 19:00, Matt Richardson <
> m.richardson.1990@xxxxxxxxxxxxx> wrote:
>
> Couldn't you solve the draggable area problem by allowing users to move
> the window by dragging from anywhere on the title bar, including a menu
> item.
>
>
> at some point it was mentioned that all "grey" areas in an application
> window should be draggable areas.
> this would make a lot of sense to me..
>
>
> Menus could show on release to prevent them from showing when a user drags
> the window.
>
>
> indicator menus are aim-click-drag-release.
> this includes indicator-appmenu
>
> so no, show on release is not a solution, so i think.
>
>
>
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