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Re: Global Menu mockups for Unity

 

A few say the same about overlay scrollbars and uninstall them...

but i for one love these dynamic and smart features. They let you focus more on the content. Things like these differentiate ubuntu and let it evolve.

After using them, am starting to prefer it over the old ways.

i would also like to see some kind of dynamic controls.

apps in tablets show us that they limit the beauty and make it less seamless. They just look more natural. And thanks to the unity love handles they can shape up more like that.

http://i2.cdn.turner.com/cnn/2011/TECH/mobile/02/09/hp.webos/t1larg.hp.tablet.jpg
http://www.blogcdn.com/www.engadget.com/media/2011/09/touchpad.jpg
http://cdn.blogsdna.com/wp-content/uploads/2010/08/webos2.0betastacks.jpg

ubuntu still a long way to becoming a good tablet or multidevice OS that can compete with other commercial solutions (linux based or not).

is getting there and some have tried it in tablets, but still doesnt feel/look/behave right.
http://iloveubuntu.net/ubuntu-1110s-unity-3d-runs-smoothly-acer-iconia-w500-touchscreen

Date: Wed, 7 Dec 2011 21:54:35 -0700
Subject: RE: [Ayatana] Global Menu mockups for Unity
From: isantop@xxxxxxxxx
To: estelar57@xxxxxxxxxxx
CC: ayatana@xxxxxxxxxxxxxxxxxxx; frederik.nnaji@xxxxxxxxx; m.richardson.1990@xxxxxxxxxxxxx

Oh, I have no problem with the grab handles. It's just they're meant for multi touch screens. They aren't a good replacement for traditional window management utilities.
On Dec 7, 2011 6:45 PM, "Omar B." <estelar57@xxxxxxxxxxx> wrote:






Still the feature is being introduced. 

I think these drag handles are self explanatory just by looking at them and provide that necessary extra surface area for resizing and dragging windows.

and you might still be able to use part of the titlebar for dragging.


The plugin can even be turn off.
http://www.youtube.com/watch?v=uij2ZMxzVsg

People will need to try to adapt to the behavior in the same way they had to adapt to some other stuff in unity or other DEs/OSs.


But is a young project and if you think it needs tweaking you can always suggest it and some already have:
http://ubuntuforums.org/showthread.php?t=1714969


Date: Wed, 7 Dec 2011 16:00:08 -0700
Subject: Re: [Ayatana] Global Menu mockups for Unity
From: isantop@xxxxxxxxx
To: estelar57@xxxxxxxxxxx

CC: ayatana@xxxxxxxxxxxxxxxxxxx; frederik.nnaji@xxxxxxxxx; m.richardson.1990@xxxxxxxxxxxxx


But users don't expect to not be able to move a window using the title bar, and similarly, we can't expect them to know how to do it any other way.

On Dec 7, 2011 2:10 PM, "Omar B." <estelar57@xxxxxxxxxxx> wrote:






you mean Unity love/drag handles ?

http://codearmada.com/2011/03/24/unity-has-love-handles/

http://vindsl.com/images/vindsl-desktop-26-mar-2011%282%29.png




they are going to incorporate it anyway so it would solve these dragging problems some mention with a few tweaks.

i think that this should activate by clicking any corner or optionally via a window control.




From: frederik.nnaji@xxxxxxxxx
Date: Wed, 7 Dec 2011 19:33:20 +0100
To: m.richardson.1990@xxxxxxxxxxxxx


CC: ayatana@xxxxxxxxxxxxxxxxxxx
Subject: Re: [Ayatana] Global Menu mockups for Unity

On Wed, Dec 7, 2011 at 19:00, Matt Richardson <m.richardson.1990@xxxxxxxxxxxxx> wrote:




Couldn't you solve the draggable area problem by allowing users to move the window by dragging from anywhere on the title bar, including a menu item.

at some point it was mentioned that all "grey" areas in an application window should be draggable areas.



this would make a lot of sense to me.. 
Menus could show on release to prevent them from showing when a user drags the window.
indicator menus are aim-click-drag-release.this includes indicator-appmenu




so no, show on release is not a solution, so i think.
 

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